its a solid list
Just know that the weak link of this army is going to be a your bloodletters. Just because you have 60 of them doesnt mean you may not lose all of them in a single round of shooting if you position them wrong.
A couple of their weaknesses:
only a 5++ save
T3 (a biggun)
no grenades, so often attack last
With this in mind, what some people do with bloodletters is:
have very few of them (2X10 bloodletters)
start with them off the board, and deepstrike them in to keep them safe for the first two or three turns
keep them in cover when they do arrive
if you play them like this you have more points for more flesh hounds or
DPs If you do not want to play them as passively as discussed above, try to have them be supporting units, assaulting units that other units are already in combat with. Seeing as how your
DP and
BT are just going to kill everything, this mostly applies to your flesh hounds and soul grinders. Have them work together.