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Made in us
Pyro Pilot of a Triach Stalker





The Eternity Gate

I like my relative core of my marines but I'm caught between my allied support. Let me know which you think would preform best in a competitive environment.

LIST 1
Spoiler:
Iron Hands
HQ: 250
Chapter Master (250): Bike, Artificer Armor, Thunderhammer, Eternal Shield

Elites: 155
5 Legion of the Damned (155): Meltagun, Multi-Melta, Sergeant W/ Combi-Grav

Troops: 555
10 Marines (210): Lascannon, Plasmagun
Rhino

10 Marines (210): Lascannon, Plasmagun
Rhino

5 Bikes (135): 2 Grav Guns

Fast Attack: 95
5 Assault Marines (95): 2 Flamers
Drop Pod

Heavy Support: 300
Thunderfire Cannon (100)

Stormraven (200)

Clan Raukaan: 270
Captain (200): Bike, Artificer Armor, Axe of Medusa, Gorgon’s Chain
5 Scouts (70): Sniper Rifles, Camo Cloaks

Iquisition: 224
Coteaz (100)
Xenos Inq. (64): lvl 1, force sword, 3 servo-skulls
Warband (60): 3 Servitors W/ Plasma Cannons


Total: 1849


LIST 2
Spoiler:
Iron Hands:
HQ: 250
Chapter Master (250): Bike, Artificer Armor, Thunderhammer, Eternal Shield

Elites: 155
5 Legion of the Damned (155): Meltagun, Multi-Melta, Sergeant W/ Combi-Grav

Troops: 615
10 Marines (210): Lascanon, Plasmagun
Rhino

10 Marines (210): Lascanon, Plasmagun
Rhino

5 Bikes (135): 2 Grav Guns

5 Scouts (70): Sniper Rifles, Camo Cloaks

Fast Attack: 95
5 Assault Marines (95): 2 Flamers
Drop Pod

Heavy Support: 100
Thunderfire Cannon (100)

Grey Knights: 595
Coteaz (100)
3 Servitors (60): Plasma Cannons
Stormraven (205)
Dreadknight (260): Incinerator, Teleporter, Greatsword

Total: 1850

01001000 01100001 01101001 01101100 00100000 01101111 01110101 01110010 00100000 01001110 01100101 01100011 01110010 01101111 01101110 00100000 01101111 01110110 01100101 01110010 01101100 01101111 01110010 01100100 01110011 00100001  
   
Made in us
Battlewagon Driver with Charged Engine





Philadelphia

They're both playable. I prefer the second though; a shunting NDK is probably better than a Chapter Master, although the Gorgon's chain may keep the master alive longer. I'm not certain you have enough early threats to keep the NDK alive now that I think about it. You'll usually have to shunt T2 instead of T1 in order to at least give your opponent a targeting choice.

Rule #1 is Look Cool.  
   
 
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