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Sure thing... suggestions...
Haemonculi - drop the hexrifle. I modeled one myself and seems cool, but it isn't particularly useful, especially with the week worded rules. Possibly worthwhile to get a venom blade, depending on what squad he'll attach to. Looks like he's intended to be on foot and mainly use the hexrifle. I recommend against this and getting him a squad.
(save 10+ pts)
Troops seem fine. Not my actual choice, but among the candidates. I assume that your note of "splinter cannon" denotes adding the extra (good). Night shields are overkill since the squad will likely get in close.
(save 20 pts)
Elites are OK. The splinter cannon/shardcarbine is not the most popular choice, but still viable (blasters are the common/popular choice). The previous night shield comment also applies here. The haywire grenades are awesome, but this isn't the right unit for them. If you take them, put them on a wych squad in venom.
(save ~30 pts)
Heavy support:
The razorwing really only "needs" the flickerfield upgrade. I'd personally drop the rest. Actually, I'm not sure I'd take one at all at 1000 points. The DE really need to hit hard and fast and obliterate one portion of the opponent's army early. Good unit for 1500+ or so, but too high a percentage of your points at 1000. Personally I'd take a 2nd ravager instead and make the razorwing your 3rd heavy choice going forward.
(save 30+? pts)
Ravager - suggest dropping the retrofire jets and sails (I won't be alone). I like the flickerfield on my ravagers, but many prefer the night shields here because they'll stay back and may be able to stay out of range. Seems like a good idea, but I seem to get more benefit when I take the flickerfield. If you take the suggestion above, same comments apply.
(save ~20 pts)
So... with all of that, I think that the main weakness here is in the troop department (10 men in two venoms is not enough) and lack of a squad for the haemonculi. If you take the recommendations above, you'll easily have the points to add to your troops. I recommend a squad of wracks with liquifier and raider (troops due to haemonculi). Two liquifiers will do good damage to just about any infantry squad and while not super survivable, it is about the best that the DE can field with toughness 4 and FNP.
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