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My opponents are not running flyers.
That being said.
Raven Guard Chapter Tactics
Master of the Forge w/ CB 110
Master of the Forge w/ CB 110
Space Marine Tactical Squad
10 Strong, Vet sarge, Plasma Gun, Rhino, Dozer Blade 205
Space Marine Tactical Squad
10 Strong, Vet sarge, Plasma Gun, Rhino, Dozer Blade 205
Space Marine Tactical Squad
10 Strong, Vet sarge, Plasma Gun, Rhino, Dozer Blade 205
Space Marine Tactical Squad
10 Strong, Vet sarge, Plasma Gun, Rhino, Dozer Blade 205
Thunder Fire Cannon 100
Devastator Squad
7 Strong, 4x Lascannons 178
Devastator Squad
7 Strong, 4x Lascannons 178
1496
So this list is at it's strongest if I go first. I am not gonna lie that worries me. I can Scout move the rhinos then in the net turn move them and be in rapid fire range turn one. or I can contest most of the objectives from turn one onward. I have a serious amount of long range firepower. I would stick the devs and the thunderfire cannon with the conversion beamers all in one corner of the table with good line of sight. that is 6 small blast templates. 8 lascannons is enough to stop most tanks.
Well what do you guys think?
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