1850 Pts - Imperial Guard Roster
Command Platoon
1 Junior Officer
Iron Discipline
4 Guardsmen
Lasgun (x3); Flamer (x1);
1 Chimera
Multi-laser; Hull Heavy Bolter
Infantry Platoon
1 Junior Officer
Iron Discipline
4 Guardsmen
Lasgun (x2); Meltagun (x2); Mount in Chimera
1 Chimera
Multi-laser; Hull Heavy Bolter
Infantry Squad, Veteran Sergeant
Close Order Drill; Lasgun (x8); Flamer; Heavy Bolter;
Chimera
Pintle Heavy Stubber; Multi-laser; Hull Heavy Bolter
Infantry Squad, Veteran Sergeant
Close Order Drill; Lasgun (x8); Flamer; Heavy Bolter;
Chimera
Pintle Heavy Stubber; Multi-laser; Hull Heavy Bolter
Armoured Fist Squad , Veteran Sergeant
Close Order Drill; Lasgun (x8); Flamer; Heavy Bolter;
Chimera
Pintle Heavy Stubber; Multi-laser; Hull Heavy Bolter
Hellhound
Inferno Cannon; Hull Heavy Bolter
Hellhound
Inferno Cannon; Hull Heavy Bolter
Hellhound
Inferno Cannon; Hull Heavy Bolter
Basilisk
Improved Comms; Earthshaker Cannon; Hull Heavy Bolter; Indirect Fire Capability
Hardened Veteran Squad
7 Hardened Veterans
Lasgun (x7); Lascannon
1 Veteran Sergeant
1 Chimera
Multi-laser; Hull Heavy Bolter
Hardened Veteran Squad
7 Hardened Veterans
Lasgun (x7); Lascannon
1 Veteran Sergeant
1 Chimera
Multi-laser; Hull Heavy Bolter
Hardened Veteran Squad
7 Hardened Veterans
Lasgun (x7); Lascannon
1 Veteran Sergeant
1 Chimera
Multi-laser; Hull Heavy Bolter
Total Roster Cost: 1850
64 bodies
12 vehicles
32 heavy weapons - an exact 1:2 ratio to bodies though not planned.
5 units can punch armour 14 targets - 3 at BS4.
12 scoring units - yuck
zero hand to hand - priceless.
I could drop the veterans and go with 3 more mounted infantry squads at BS3 with only 3 lascannons. Id trade the BS4 for 6 more bodies.
I didnt add the standard as I expect most units to be moving after turn 3 in order to ensure local fire superiority or to satisfy mission requirements. I did add Veteran Sergeants and
Close Order Drill - each unit will be testing on LD9 after disembarking from the chimera. I know the list doesnt look like it has MEQ punch - but I trust in volumes of fire and the occassional template. As for the parking lot sindrome - thats a problem. Escalation will alleviate this a bit as well as the bassie parking somewhere and the hellhounds moving out and drawing fire. I tried to make the non-scoring units as lethal as possible, though would have liked field 3 more heavy stubbers. To maintain the body count and vehicle count I compromised on lascannons. Only 3 but they can shoot and I do have a command section with meltaguns. The infantry squads have Heavy Bolters to compliment their chimera transport while outside of it and torches for when they disembark.
Ive seen alot of talk about maxing out on the Leman Russ tank in a mech list. Dont get me wrong - I love that tank and fully realize its effectiveness. I find it to be a handicap points wise though in a mech list, plus I like the uniformity of all AV12.