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Very cool idea, having had time to think on it, there's a couple of points to bring up
1) To make the most of this system, choosing powers needs to be possible, and this system seems like it could balance them enough to where this is more feasible than the current system. A lot of work yes, but I think it'd be well worth it.
2) Saying its 1D6 plus 1D6 per warp charge to pass the difficulty class feels weird. Using more warp charges to make passing more likely isn't a bad idea, but it feels a bit odd. A more interesting direction might be giving every Psyker some sort of psychic skill (not mastery level) that is added to this roll to beat the difficulty class. You could then have it so Eldar Psykers do naturally have higher aptitude for casting spells than imperials. You're no longer using leadership for psychic tests so I feel like there needs to be some sort of interaction between the model and its psychic abilities beyond warp charges, This direction is much more complex and work-intensive though.
3) For some of these less favorable powers, you could take some influence from DnD and make it so spending more warp charges on a power buff it. Smite for example, could be Assault 2 +2 for each warp charge spent on the power. This way, spending 1 warp charge on it results in a meh effect. But spend 3 and then dropping 8 of those lightning bolts on a unit would be far more terrifying. Similarly spending another power to make something a big blast instead of a small, or dropping another template, or longer ranges, or rerolling, etc, the effects could be far more diverse and scale with investment. This way the difference between strong and weak Psykers is not only number of psychic powers and ability to cast them, but also the strength or range of these powers.
4) all of your listed modifiers make sense, but that's a really big list that will only grow larger as more armies are taken into account. It might be easier to classify certain effects into groups, and then have these groups be applied to all relevant weapons. So rather than a block of text saying that shadow of the warp adds a +4 to the roll, it's just damping (4) or runes of warding are shielding (4).
Personally, I'd love to see a unit with brotherhood of Psykers USR's skill at casting be tied to the number of models in the squad somehow, but that could just be me. Great job on the rules so far though, I can't wait to see how they develop and play.
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