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Made in us
Wraith





Raleigh, North Carolina

I've been away for a while and recently got back into the game. After a couple of trial games with her I feel Deathjack doesn't get far enough ahead for self-Perditioning without putting him in danger during setup. I've wished I had an arc node a few times now for Perdition, Black Spot, and general spell slinging shenanigans, so in it goes.

My original list had Malice + WSC for general utility and the occasional Seether creation. Unfortunately I can't seem to get the points out of them that I want and I always feel I am lacking in proper ranged response. I pulled Malice + WSC and put in arc node + Nyss.
_________________________________

eSkarre +6
Deathjack - 12
Deathripper - 4
Full Satyxis Raiders - 8
::Satyxis Sea Witch UA - 2
Satyxis Sea Captain - 2
Full Nyss Hunters - 10

Remaining points: 3
_________________________________

I am torn on what to do with the remaining points. I originally had a Pistol Wraith but he hasn't been doing well the past few games. It may be me, it may be my opponents, but I really don't feel like I'm getting proper use out of it. I'm thinking about running either Gorman or a Siren and adding a Necrotech or something to fill in the last point.

The intention is to tag enemy infantry with Black Spot tossed through the Arc Node and whittle them down with the Nyss's ranged attacks, opening lanes and general softening for when the Raiders come in. Even if they get tossed into melee, Nyss are nearly as strong as Raiders under the effect of Power Swell (minus reach and second attack) so they should be able to make good use of their abilities at all times. I can also use them with an arced Backlash on a medium armor, low defense warjack to soften a warcaster.

Perdition slinging will also be done to move DJ up the board at a rapid pace when appropriate. So long as he doesn't take too much early damage, he can be a scary thing for opponents to suddenly find another 12" up the board.

This message was edited 1 time. Last update was at 2013/12/28 04:08:03


 
   
Made in us
Purged Thrall





FL

I find with eSkarre I prefer to have a necrosurgeon as well since she essentially gives her free up keeps.

So maybe necrosurgeon and scrap thralls for those last three points?

I also like scrap thralls over some of the other 1 point options since they can be a poor mans bile thralls (for high def).

Another possible single point use is to upgrade the node to a defiler or (my personal favorite) a ripjaw.

Pistol wraiths work well with eSkarre, but there's conventional wisdom floating around that they work best in pairs. I think it's true, because they can cover more ground/each other. The other version is to pair Gorman and a pistol wraith, but either of those combos would eat more points then you have.
   
Made in us
Wraith





Raleigh, North Carolina

Yeah, the Necrosurgeon is definitely a prime candidate. Last game Skarre was half dead from her own cuttings after dealing with a heavy warbeast that got a little too close.

 
   
 
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