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I've been away for a while and recently got back into the game. After a couple of trial games with her I feel Deathjack doesn't get far enough ahead for self-Perditioning without putting him in danger during setup. I've wished I had an arc node a few times now for Perdition, Black Spot, and general spell slinging shenanigans, so in it goes.
My original list had Malice + WSC for general utility and the occasional Seether creation. Unfortunately I can't seem to get the points out of them that I want and I always feel I am lacking in proper ranged response. I pulled Malice + WSC and put in arc node + Nyss.
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eSkarre +6
Deathjack - 12
Deathripper - 4
Full Satyxis Raiders - 8
::Satyxis Sea Witch UA - 2
Satyxis Sea Captain - 2
Full Nyss Hunters - 10
Remaining points: 3
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I am torn on what to do with the remaining points. I originally had a Pistol Wraith but he hasn't been doing well the past few games. It may be me, it may be my opponents, but I really don't feel like I'm getting proper use out of it. I'm thinking about running either Gorman or a Siren and adding a Necrotech or something to fill in the last point.
The intention is to tag enemy infantry with Black Spot tossed through the Arc Node and whittle them down with the Nyss's ranged attacks, opening lanes and general softening for when the Raiders come in. Even if they get tossed into melee, Nyss are nearly as strong as Raiders under the effect of Power Swell (minus reach and second attack) so they should be able to make good use of their abilities at all times. I can also use them with an arced Backlash on a medium armor, low defense warjack to soften a warcaster.
Perdition slinging will also be done to move DJ up the board at a rapid pace when appropriate. So long as he doesn't take too much early damage, he can be a scary thing for opponents to suddenly find another 12" up the board.
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