After I started playing around with the idea of an all infantry list for IG, it comes to my attention that a tournament is coming up soon at a local store. 2000 points, gamma-level only. Took my Tau to the last event several months ago and finished in the top quarter (an eldar player and I just bashed/drew the last two games against each other).
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IG List, 2000 points
Doctrines
Drop Troops
Light Infantry
Iron Discipline
Veterans
Heavy Weapons Platoons
Company HQ
Junior Officer with ID
Mortar team, veteran with company standard
Fire support team with 3 Heavy bolters
Veterans with 3 plasma guns (drop troops)
Veterans with 3 plasma guns (drop troops)
Veterans with 3 plasma guns (drop troops)
1st Platoon
Platoon HQ with 4 plasma guns (drop troops)
Infantry squad with missile launcher, plasma gun
Infantry squad with missile launcher, plasma gun
2nd Platoon
Platoon HQ with 4 plasma guns (drop troops)
Infantry squad with missile launcher, plasma gun
Infantry squad with missile launcher, plasma gun
3rd (HS) Platoon
Platoon HQ with ID, LI, mortar
AT squad with 3 lascannons, LI
AT squad with 3 lascannons, LI
FS squad with 3 HBs
4th (HS) Platoon
Platoon HQ with ID, LI, mortar
AT squad with 3 lascannons, LI
AT squad with 3 lascannons, LI
FS squad with 3 HBs
5th (HS) Platoon
Platoon HQ with ID, mortar
AT squad with 3 lascannons
AT squad with 3 lascannons
FS squad with 3 HBs
Brings me to 1996. Not much to get with the extra 4 points.
Currently, that gives me a (rough) setup of something like this:
Infiltrators Drop Troops Infiltrators
3rd PL HQ Vets, 3 plasma <?xml:namespace prefix = st1 ns = "urn:schemas-microsoft-com
ffice:smarttags" /><st1:Street><st1:address>4th PL</st1:address></st1:Street> HQ
3xLasCan Vets, 3 plasma 3xLasCan
3xLasCan Vets, 3 plasma 3xLasCan
1st Plt HQ, 4 plasma
2ndPlt HQ, 4 plasma
Line Infantry Squad Line Infantry Squad Line Infantry Squad Line Infantry Squad
3xHB 3xLasCan 3xHB 3xLasCan 3xHB 3xHB
CoHQ 5th PltHQ
Thoughts:
Could spend 40 points from the mortars on something else. However, I see them having a great deal of potential against Tau, IG, and even Tyranids. With 4 shooting a turn, I should get some hits, and with things like sniper drone teams floating around, might be nice to be able to drop several shoots at them every turn. Could also let me target IG command squads and such.
Drop troops. I?ve got 5 squads of guys to drop in, and I?ve usually been very pleased with them in the past, although I?ve never used them in such numbers before. Too many? I can see them having problems against some lists (IG, tyranid) where my AT weapons may already have the big targets under control. Still, if someone brings pod marines, they could be helpful.
Overall, I think I?ve got a decent amount of mobility (some infiltrators, 5 deepstrikers), a smattering of indirect, and (obviously) a good amount of firepower. I?m biased towards the AT side of things, but I think that?s probably the safest way to go. I can see tactics against some armies pretty clearly:
Other IG: Hit AP weapons first (HBs, hellhounds, etc). Target enemy HQs with mortars and drop troops. Drop troops also for rear armor on tanks/basilisks as needed.
Tau: Possibly use infiltrating lascannons to get shot on tanks prior to moving. Drop troops for stealth/crisis/hammerhead rear armor as needed. If mostly static, stay at range and outshoot him.
Tyranids: Hopefully I?ve got enough AT to quickly hit synapse creatures, and 12 heavy bolters with 4 line platoons? firepower should hopefully keep the little guys at bay long enough to get the win. Drop troops will hasten the demise of synapse creatures.
Necrons: These worry me a lot. I suppose I?ll spread out to avoid monoliths from coming in and frying huge swathes of troops, although I?m sure they?ll get several regardless. Deepstrikers will probably hit expensive units like destroyers, or may drop in on isolated larger squads if I think I can finish one off.
Drop pod Marines: Another problem. Spread out, hope that my superior range lets me out shoot him, and pray he comes in fairly piecemeal. With 23 scoring units, there?s a good chance I?ll be going for the mission objectives and trying to reduce his number of scoring units without actually annihilating them.
Chaos/DE: I?ll need to keep my troops spread out to ensure they can?t be consolidated into. Should handily lose any melee combat my troops get into, so hopefully they?ll break and run, where I can rally them with ID while the rest of the army blasts the enemy while he?s standing there.