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Made in us
Dakka Veteran





After I started playing around with the idea of an all infantry list for IG, it comes to my attention that a tournament is coming up soon at a local store.  2000 points, gamma-level only.  Took my Tau to the last event several months ago and finished in the top quarter (an eldar player and I just bashed/drew the last two games against each other).

<?  

IG List, 2000 points

 

Doctrines

 

Drop Troops

Light Infantry

Iron Discipline

Veterans

Heavy Weapons Platoons

 

 

Company HQ

Junior Officer with ID

Mortar team, veteran with company standard

Fire support team with 3 Heavy bolters

 

Veterans with 3 plasma guns (drop troops)

Veterans with 3 plasma guns (drop troops)

Veterans with 3 plasma guns (drop troops)

 

1st Platoon

            Platoon HQ with 4 plasma guns (drop troops)

                        Infantry squad with missile launcher, plasma gun

                        Infantry squad with missile launcher, plasma gun

2nd  Platoon

            Platoon HQ with 4 plasma guns (drop troops)

                        Infantry squad with missile launcher, plasma gun

                        Infantry squad with missile launcher, plasma gun

 

3rd (HS) Platoon

            Platoon HQ with ID, LI, mortar

                        AT squad with 3 lascannons, LI

                        AT squad with 3 lascannons, LI

                        FS squad with 3 HBs

4th (HS) Platoon

            Platoon HQ with ID, LI, mortar

                        AT squad with 3 lascannons, LI

                        AT squad with 3 lascannons, LI

                        FS squad with 3 HBs

5th (HS) Platoon

            Platoon HQ with ID, mortar

                        AT squad with 3 lascannons

                        AT squad with 3 lascannons

                        FS squad with 3 HBs

 

Brings me to 1996.  Not much to get with the extra 4 points.

 

Currently, that gives me a (rough) setup of something like this:

 

Infiltrators                                             Drop Troops                                        Infiltrators

 

3rd PL HQ                                            Vets, 3 plasma                                      <?xml:namespace prefix = st1 ns = "urn:schemas-microsoft-comffice:smarttags" /><st1:Street><st1:address>4th PL</st1:address></st1:Street> HQ

3xLasCan                                             Vets, 3 plasma                                      3xLasCan

3xLasCan                                             Vets, 3 plasma                                      3xLasCan

                                                            1st Plt HQ, 4 plasma

                                                            2ndPlt HQ, 4 plasma

 

 

 

Line Infantry Squad     Line Infantry Squad      Line Infantry Squad    Line Infantry Squad

        3xHB         3xLasCan         3xHB           3xLasCan         3xHB          3xHB

                          CoHQ                                                       5th PltHQ

 

 

Thoughts:

 

Could spend 40 points from the mortars on something else.  However, I see them having a great deal of potential against Tau, IG, and even Tyranids.  With 4 shooting a turn, I should get some hits, and with things like sniper drone teams floating around, might be nice to be able to drop several shoots at them every turn.  Could also let me target IG command squads and such.

 

Drop troops.  I?ve got 5 squads of guys to drop in, and I?ve usually been very pleased with them in the past, although I?ve never used them in such numbers before.  Too many?  I can see them having problems against some lists (IG, tyranid) where my AT weapons may already have the big targets under control.  Still, if someone brings pod marines, they could be helpful.

 

Overall, I think I?ve got a decent amount of mobility (some infiltrators, 5 deepstrikers), a smattering of indirect, and (obviously) a good amount of firepower.  I?m biased towards the AT side of things, but I think that?s probably the safest way to go.  I can see tactics against some armies pretty clearly:

 

Other IG: Hit AP weapons first (HBs, hellhounds, etc).  Target enemy HQs with mortars and drop troops.  Drop troops also for rear armor on tanks/basilisks as needed.

 

Tau: Possibly use infiltrating lascannons to get shot on tanks prior to moving.  Drop troops for stealth/crisis/hammerhead rear armor as needed.  If mostly static, stay at range and outshoot him.

 

Tyranids: Hopefully I?ve got enough AT to quickly hit synapse creatures, and 12 heavy bolters with 4 line platoons? firepower should hopefully keep the little guys at bay long enough to get the win.  Drop troops will hasten the demise of synapse creatures.

 

Necrons: These worry me a lot.  I suppose I?ll spread out to avoid monoliths from coming in and frying huge swathes of troops, although I?m sure they?ll get several regardless.  Deepstrikers will probably hit expensive units like destroyers, or may drop in on isolated larger squads if I think I can finish one off.

 

Drop pod Marines: Another problem.  Spread out, hope that my superior range lets me out shoot him, and pray he comes in fairly piecemeal.  With 23 scoring units, there?s a good chance I?ll be going for the mission objectives and trying to reduce his number of scoring units without actually annihilating them.

 

Chaos/DE:  I?ll need to keep my troops spread out to ensure they can?t be consolidated into.  Should handily lose any melee combat my troops get into, so hopefully they?ll break and run, where I can rally them with ID while the rest of the army blasts the enemy while he?s standing there.

 


Holy thread Necromancy Batman. We just might have a new record. - Jayden63 commenting after someone responds to one of my battlereports from 27 months ago 
   
Made in us
40kenthus






Chicago, IL

You might want to switch up some of the plasma suicide squads for meltas- gives you an added weapon to go after AV14 tanks & also works for IC assassination. IMHO having 4 officer units hidding with mortars is too much- either give them a real heavy weapon & put them in LOS -or- switch 2 of them to suicide drop troops.

Terrain, Modeling and More... Chicago Terrain Factory
 
   
Made in us
Dakka Veteran





The problem there is that suicide HQ squads cost 80 with 4 plasma guns, and I need a minimum of 6 HQ squads total, so I can't really cut many points to get more plasma guns. I could pull from the line-platoon squads, but I think the plasma guns work fairly well there, making those squads much more dangerous while still keeping them fairly low on the enemy's target priority list. I could pull all 4 mortars, drop ID, and make the 5th PLT HQ a suicide squad, I guess. Is that a wise move? I keep thinking 4 seperate mortars could be fairly handy against certain lists....would a sixth suicide squad be as handy? Additionally, I had viewed the 5th Plt HQ as a backup leadership node in case the Company HQ gets nuked by a basilisk or something equally horrific. If he gets taken out, a large chunk of my army could potentially be without a leadership boost or ID.



I've debated the meltagun issue some, but I'm thinking the plasma will be more useful overall. With deviation, there's a good chance I'll be outside the 6" range to get the real benefit from meltas against vehicles, and plasma should work just fine against most vehicles' rear armor (as should the 18 lascannons I have). I'm more worried about skimmers, terminators and crisis/stealth suits, and twice as many plasma shots will be better against all of those targets.

Holy thread Necromancy Batman. We just might have a new record. - Jayden63 commenting after someone responds to one of my battlereports from 27 months ago 
   
Made in us
Dakka Veteran





Not many comments coming in. Is that because the list is so hopeless that no one wants to bother with recommending all the changes it will require, or possibly it's so awesome there's nothing to improve upon (well, I can always pretend).

After some mental wargaming, I've rearranged the list a little. Put lascannons in the line infantry platoons, switched a heavy support HQ into a suicide drop squad, and added enough infiltration to let me start off with my Troops selections when deployment starts. I had considered adjusting infiltration around so I would deploy one heavy bolter fire support squad each phase, but this way I have two multi-purpose and (relatively) resilient units that I can eitherpush forward to give the rest of my army some breathing space, or set up to threaten vehicles and such as needed without tipping my hand on my more specialist units. It looks something like this now:

IG List, 2000 points



Doctrines

Drop Troops
Light Infantry
Iron Discipline
Veterans
Heavy Weapons Platoons


Company HQ
Junior Officer with ID
Mortar team, veteran with company standard
Fire support team with 3 Heavy bolters

Veterans with 3 plasma guns (drop troops)
Veterans with 3 plasma guns (drop troops)
Veterans with 3 plasma guns (drop troops)

1st Platoon
Platoon HQ with 4 plasma guns (drop troops)
Infantry squad with lascannon, plasma gun
Infantry squad with lascannon, plasma gun

2nd Platoon
Platoon HQ with 4 plasma guns (drop troops)
Infantry squad with lascannon, plasma gun
Infantry squad with lascannon, plasma gun

3rd (HS) Platoon
Platoon HQ with ID, LI, mortar
AT squad with 3 lascannons, LI
AT squad with 3 lascannons, LI
AT squad with 3 lascannons, LI

4th (HS) Platoon
Platoon HQ with ID, LI, mortar
AT squad with 3 lascannons, LI
AT squad with 3 lascannons, LI
FS squad with 3 HBs, LI

5th (HS) Platoon

Platoon HQ 4 plasma guns, drop troops
FS Squad with 3 HBs, LI
FS Squad with 3 HBs, LI

Brings me to 1991. An extra 9 points could buy something handy, I?m sure..

Currently, that gives me a (rough) setup of something like this:


Infiltrators Drop Troops Infiltrators

3rd PL HQ Vets, 3 plasma 4th PL HQ
3xLasCan Vets, 3 plasma 3xLasCan
3xLasCan Vets, 3 plasma 3xLasCan
3xLasCan 3xHB
3xHB 1st Plt HQ, 4 plasma
3xHB 2ndPlt HQ, 4 plasma
5thPlt HQ, 4 plasma


Line Infantry Squad Line Infantry Squad Line Infantry Squad Line Infantry Squad

3xHB

CoHQ

I lose a HB FS squad and 3xLascannon AT squad, but gain 4 more resilient lascannons in the line squads, an additional drop squad and more infiltration. Overall, I think this will work better. I kept wargaming it out in my mind, and envisioned deepstriking termies targeting my lascannon squads and wiping them out, so this adds a little depth to them.

Some random factoid totals:
22 scoring units
142 models
19 lascannons, 25 plasma guns, 12 heavy bolters

Holy thread Necromancy Batman. We just might have a new record. - Jayden63 commenting after someone responds to one of my battlereports from 27 months ago 
   
Made in us
Regular Dakkanaut





All I can say is Ouch. That is a lot of plasma/lascannon fire. Looks like a competative list, it seems you only really need to be concerned with fast horde armies. guants would do you in, orks as well probably.

SoS

My game is just as good as their game and saner by reason of its size. Here is War, done down to rational proportions, and yet out of the way of mankind...
H.G.Wells 
   
Made in us
Fixture of Dakka





Oklahoma City, Ok.

i agree with RanTheCid. if you gave 2 of the vet sqds meltas instead, you'd still have 19 plasmaguns dropping in. and now you'd have 6 meltas throwing around plenty of heartburn.

another thought. if you drop the vet doctrine, and add special weapon sqd. doctrine, you could get:

vets x3plasma
sws 2 flamers, 1 demo charge = 63 pts
sws 2 flamers, 1 demo charge = 63 pts

so now you have an extra 33 pts. enough for a remnants sqd. (with a spec. weapon if you drop a mortar).

just a thought.

"But i'm more than just a little curious, how you're planning to go about making your amends, to the dead?" -The Noose-APC

"Little angel go away
Come again some other day
The devil has my ear today
I'll never hear a word you say" Weak and Powerless - APC

 
   
Made in us
Dakka Veteran





I gave the demo charges some consideration. I haven't used them much, so I'm a little unsure as to how effective they are, which makes me hesitate to add them. It seems quite likely a squad would deviate out of the charge's range, wasting the whole unit. The blast could be very effective against infantry (although scatter could cause some problems), but against large creatures and vehicles you only get one shot to wound. It seems the plasma squads will be effective against a wider range of targets, and the greater range and greater number of shots will make them more reliable. of course, they cost more, too....

two votes for melta guns, and none (aside from mine) for all plasma guns. We'll see if I get any more feedback on this one.

Hard to tell what armies will give me trouble....I always see the bad side of my list, so I see how every army could tear it apart. I've never seen a 2000 point tyranid army (or orc, for that matter). They both have the potential for a huge number of models, but I'd imagine most of the time people will opt to start fielding more expensive toys than huge numbers of basic models. My list should excel at killing the expensive toys.

I mentioned my plan for fighting tytanids above. You're right, though...could be rough.

Orcs could be a challenge, too. No synapse to take out, just lots of psycho killers. Big shootas could hurt, too, and their probably won't be many great targets for my drop trops. Uck.


Holy thread Necromancy Batman. We just might have a new record. - Jayden63 commenting after someone responds to one of my battlereports from 27 months ago 
   
Made in ca
Dakka Veteran




The Hammer

I can't say I'm a fan of those lascannon AT squads...my view would be to break the firepower between HB Heavy Weapons platoons and las/plas infantry.
I'd take Light Infantry, Iron Discipline and a mortar off one of the Heavy Weapons Platoon HQ squads, then give the command platoon light infantry. That gives you one sacrificial pushback unit.
Also, have you considered Sentinels? 45 points for a chance at a flank shot isn't too terrible, and can also stall in melee. (better than an autocannon against marines too!)

When soldiers think, it's called routing. 
   
 
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