Consider what is given up to run a colossal: I usually run with a driller, Max Forgeguard, Gorman di wolfe, and a gunner. Thats alot to give up for a single model.
Also noticed that I did not put Reinholdt in the list, so, skip the Gobber tinker.
Automatically Appended Next Post:
Kirbinator wrote:
No no, it's fine. As soon as Cryx is across the table he'll be in for some sad times. Full unit of Banes with nothing to charge except the big giant thing? Cool! A full unit of Raiders pairing Feedback and Backlash? Instantly dead caster.
Edit: That said, I really don't think a Colossal at 25pts is too terribly unfriendly *most* of the time. I can see certain situations or matchups that are just sad times for the opponent, but not too many.
I have no idea how I would deal with the satyxis raiders. I would have to find a way to kill the
UA and then blast the rest of the squad to death. The banes dont worry me as much, at least I can still cover them in in-direct fire. I know the knights have pretty good
ARM, but also consider that the Earthbreaker would have tuned up POW13 AOEs and Durgen would have 4 boosted POW14 AOEs. I would need above average rolls, but I think I could thin them out pretty well before they reached my lines.
Automatically Appended Next Post: Why is it considered unfriendly to run a colossal in lower point games? They consume so much of the list, it seems like it may be more of a hindrance. All your points in one basket means your opponent has just one target to worry about alpha striking.