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Made in us
Wraith





Raleigh, North Carolina

I haven't played pSkarre in a while outside of a smaller game I had recently. Looking at trying out a couple new things:

pSkarre +6
Ripjaw - 5
Stalker - 4
Skarlock - 2
Full Satyxis Raiders - 8
:: Sea Witch UA - 2
Full Satyxis Blood Witches - 6
:: Blood Hag UA - 2
Satyxis Raider Captain - 2
General Gerlak Slaughterborn - 3
Gorman di Wulfe - 2
Ogrun Bokur - 3
Necrosurgeon & Stitch Thralls - 2

I'm sure there's nothing new for the boards here, but a few things would be new to me. I'm torn on the Stalker vs. Scavenger, but the Stalker walking about getting Dark Guidance and feat at 24" away seems like a scary thing for most opponents to deal with. I feel like it would probably operate best with a pair of Stalkers rather than a single, but I'm not sure about dropping the arc node.

My opponents love their warjacks/beasts. The Ripjaw seems like it would be fun to make them a bit unhappy about them. If they manage to stay away, arcing Hellfire with Skarre is always a valid kill condition. Given how much of a melee caster she is considered, I think it will catch a few people off guard when she starts nuking casters or key solos from a distance.

Raiders are always fun, though I will miss eSkarre's Black Spot.

I haven't had much experience with the Blood Witches, but I absolutely love their models. For only 8 points with the UA, these girls seem incredible. They won't do much against my Retribution friend due to Phantom Seeker and Magic Weapon-granting mercenary duo, but I can see it really messing with my other regular opponents. Even against the Retribution player, they are a body screen that he has to deal with or they'll start shredding his infantry.

Gerlak will spend his time behind Blood Witch or Gorman clouds until the time comes to do his Pac Man thing and chomp down a line of infantry. He is scary accurate with Dark Guidance (what isn't?). Who knows, he might even get lucky and chomp down to a warcaster that has taken a point of damage thanks to Feedback.

Who doesn't like Gorman? I have a harder time figuring out when not to take him, and adding another cloud to this list to keep pSkarre safe seems like a good deal to me.

Ogrun Bokur has stopped tramples and crushed foes. I like this guy, I just wish he was underpriced at 2 points instead of the appropriate 3.

Necrosurgeon does her job keep Skarre alive from self-inflicted wounds and pot-shots that somehow get to her. Stitch Thralls are focus batteries.

 
   
Made in gb
Kelne



Lost

Yup, i think the arc node is a bit much. If you want to take it as a jack rather than a node then that's very expensive, but if you casually like the miniature then go for it. The main reason for not taking it is that with both the raider captain and the necrosurgeon you could really begin to play skarre forward, rendering arc nodes extraneous. The shenanigans you could get up to with that added range are delicious

I have always wanted to play skarre with an arc node (as i play her quite defensively) to alpha strike after that first turn of ritual sacrifice. A few blood rain templates can absolutely wreck

It's all personal preference

Three stitch thralls aren't much to run on, and the necrosurgeon would struggle to survive without anything to pawn. Have you considered taking scrap thralls. At a third of a point per miniature they become very good fuel for her ritual sacrifice and strike. I would normally use ritual sacrifice each turn of the game (besides the first) this way you end up with an average of nine and a half focus (more than Haley2.) This is what makes Skarre one of the most versatile casters in Cryx. She can buff units with dark guidance, run mass jacks (with high focus,) spellsling like hell (on a good roll you could get three blood rain templates down, literally decimates heavy infantry forces,) and, of course, really wreck it in melee. But she goes through a lot of health and a lot of miniatures in the process

She really isn't in any way a sensible caster

Is the bokur going to be attached to Skarre or Gorman? You should propbably try both, although the latter is strictly offensive since Gorman has stealth anyway

Hope i helped, this definitely gave me some thought on caster synergies
   
Made in us
Wraith





Raleigh, North Carolina

Yeah, the forward nature of pSkarre has me questioning the arc node. I could instead invest in other options like a Scavenger, another Stalker, or a couple solos. On the other hand, Blood Rain has a pretty short range and my opponents tend not to leave open lanes to their caster if mine is nearby. I think it will come down to having a couple of playtests and seeing what comes of it.

Scrap Thralls are definitely a good focus battery, no question there. I haven't had anyone try to snipe the Necrosurgeon though; there tend to be better targets. If they start going after her then I'll downgrade the node into something else and buy a trio of scrappies to stab.

 
   
Made in gb
Kelne



Lost

Do tell how the arc node turns out once you've tried it
   
Made in us
Wraith





Raleigh, North Carolina

Well I ran the list as it's written above. I won the game, but the arc node wasn't a big cause of it. Unfortunately Eiryss2 shut down its utility by positioning her just right to be in the aura and prevent a spell assassination. I had Skarre at 12 focus too; it would've been beautiful.

I think next game I'll remove the node and replace it with a second Stalker or maybe a Scavenger. I really felt like the Stalker needed a little redundancy to be a more viable threat.

 
   
Made in gb
Kelne



Lost

That's the thing about warmachine: there'll always be a situation in which one of your guys are rendered redundant
   
Made in us
Wraith





Raleigh, North Carolina

Well, with two Stalkers I can hunt solos and support units with one while poking at assassination lanes with the other. If my opponent wants to dedicate resources to taking them out, it should put him out of position for other things. With only a single Stalker on the table he doesn't have to try very hard to remove that threat.

 
   
 
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