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Made in gb
Longtime Dakkanaut





United Kingdom

How many TOs per player do you like to see at a Tournament, do you think there can ever be to many? What number do you think is the perfect balance to help run a smooth Tournie.

   
Made in us
Tunneling Trygon






I'd say 1:16 or 1:32.

A 16 or less person tournament is definitely fine with one, I think a 32 person could be too. 64 people (standard GT in my mind) should have at least two people, three would be better.


 
   
Made in gb
Longtime Dakkanaut





United Kingdom

Is there a reason you work in multiples of 8?

   
Made in us
Longtime Dakkanaut





Eye of Terror

One undefeated player needs multiples of four.

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Made in us
Tunneling Trygon






Eldercaveman wrote:
Is there a reason you work in multiples of 8?


In a pure W/L, then you need multiples of 4, which are also multiples of 8 past a certain point as you just multiply by two for each extra round. That's just how tournaments are usually formatted here.


 
   
Made in gb
Longtime Dakkanaut





United Kingdom

I'm mostly asking the original question as the tournament I have started running is looking to be growing rapidly for next year, and I may need to recruit an extra TO.

   
Made in us
Devastating Dark Reaper




 jifel wrote:
Eldercaveman wrote:
Is there a reason you work in multiples of 8?


In a pure W/L, then you need multiples of 4, which are also multiples of 8 past a certain point as you just multiply by two for each extra round. That's just how tournaments are usually formatted here.


Wouldn't pure W/L only require multiples of 2? I know some formats use 4 brackets, but that's not a requirement.
   
Made in us
Longtime Dakkanaut





Eye of Terror

Multiples of four works well whereas multiples of two doesn't necessarily; e.g., 64-32-16-8-4-2-1 (6 rounds).

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Made in gb
Longtime Dakkanaut





United Kingdom

I suppose for a Tournament that allows draws this wouldn't be the case?

   
Made in us
Longtime Dakkanaut





Eye of Terror

You don't want any draws in a W-L format so make sure to have some tie breakers built into the missions.

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Made in us
Dakka Veteran





Ideally, you need three at a bare minimum:

Scorekeeper, Rules Judge, and Ringer Army person. In a small event, this can be combined somewhat, but its far from ideal. The most important thing is to have at least one dedicated score keeper manning the computer and setting up the pairings, because its the both the most thankless and the most critical job.

Once those basic needs have been met, having one additional rules judge per about 25ish players is handy.
   
Made in us
Longtime Dakkanaut





Eye of Terror

One judge should closely check the score keeper because mistakes can happen.

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Made in us
Regular Dakkanaut



Sacramento

 Phazael wrote:
Ideally, you need three at a bare minimum:

Scorekeeper, Rules Judge, and Ringer Army person. In a small event, this can be combined somewhat, but its far from ideal. The most important thing is to have at least one dedicated score keeper manning the computer and setting up the pairings, because its the both the most thankless and the most critical job.

Once those basic needs have been met, having one additional rules judge per about 25ish players is handy.



You sound like a magic TO. I know this as I run the Magic events at my flgs, and that's pretty much the standard I try to run.
   
 
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