Switch Theme:

Tyranids 1500 (New Codex)  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Longtime Dakkanaut




Wichita, KS

So, here is my proposal based on the new codex. I've also got an escalation plan to get here.

HQ:
Flyrant (2 TL Devourers) - 230 pts
Flyrant (2 TL Devourers, Regen) aka Captain Distraction - 260 pts

Elite:
2 Venomthropes - 90
1 Zoanthrope aka Sargent Synapse - 50
1 Zoanthrope - 50

Troops:
20 Hormagaunts aka Bubblewrap - 100
20 Termagants(10 Spinefist, 10 Devourer) - 120
20 Termagants(10 Spinefist, 10 Devourer) - 120
20 Termagants(10 Spinefist, 10 Devourer) - 120

Fast Attack:
6 Spore Mines aka Lieutenant Lookatme - 30
6 Spore Mines - 30

Heavy Support:
2 Carnifex (1x TL Devourer, 1xStranglethorn Cannon) - 300


The old strategies don't work without Tervigons and Biomancy, so I'm thinking older (Roman Legion).

We are looking at a long slog. Gotta cross the board to do real damage. We are going to do so in roughly this formation (Terrain dependent).


With tails making sure that every unit is 6" from a Venomthrope and a Zoanthrope. Spacing will be determined by the power, range and qty of blast weapons. It will be close enough to prevent deep strike inside the formation.

I've constructed this list around convincing the enemy to shoot at what I want until I get in position.

My Flyrants are Skirmisher. Looking for target of opportunity while trying to avoid real damage. Captain Distraction starts the game right out front of the formation to draw 1st round potshots. Snap fire with 3+ armor and FNP (if I get Catalyst) is hopefully enough to keep him alive.

2nd turn, hopefully the spore mines deep strike behind a couple of shooty enemy units, and draw some fire. The Flyrants might rejoin the formation even if it means they can't shoot for a turn. Fexes are probably in range to take some pot shots with their cannon, so they might shoot instead of run (though hopefully Onslaught lets them do both). If not, some of the others pass them.

By turn 3 I'm golden. If 3 of the 4 Fexes and Flyrants plus one of the Zoanthropes are alive at this point, I am thrilled.

Does it seem like I have a shot? What lists will kick my ass?
   
 
Forum Index » 40K Army Lists
Go to: