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I take it this just a list of the random collection of models you own? To be honest the only real advice I can give you is play the game, play it lots. Read the tactics forum and some other SM lists.
Expect to lose every game at the Tournament with this list probably very heavily. Because the list looks like there has been no thought put into what units to take or how to equip them. There is nothing really to base advice on.
I'll try to give you generic list building advice. When building a list (particularly with SMs) you need a central idea. You need the list to be a master of 1 thing. Be that shock and awe with a DP list, Close Combat focus, long range firebase or midrange shooting. But you need that central idea. Then select units that fulfill that role and only units that can do that job. Then each unit needs a defined role within that theme. Be that tank hunters, MC hunters, anti-infantry Anti-Air etc and equip them so that they do that job. For instance say you want a Tactical squad that can deal with Heavy Infantry (eg 2+ or 3+ saves) then you take 10 men give them a Plasma Cannon, Plasma gun and either a combi-plasma or combi grav on the Sergeant. Anti tank would be Multimelta melta combi-melta. That way when the unit shoots it doesn't waste firepower. Also taking weapons that have a similar range in a unit helps too so you can get them into position for all their guns rather than having the unit not sure if it wants to hang back or get up close and personal and either choice wastes firepower.
Then you need to consider duel threat and redundancy. This means if you've got a power house unit take 2 of it. The reason being if you have 1 your opponent can concentrate on it and kill it meaning his target priority is easy duel threat makes him split his firepower to deal with 2 things meaning that you may even get both into the position to do maximum damage and if not them at least 1 should. Redundancy is because you can get unlucky and lose that unit early game meaning you are without that vital cog in your army. For instance say you have a Landraider loaded up with Hammernators. First turn a lucky Lascannon shot blows it up leaving your Terminators stranded and you with 500-700 points of your army either dead or doing nothing. Having 2 Landraiders means that his chances of getting lucky twice is negligible so you should have at least one of those units hit home.
Otherwise think about the role you want your squads to do. You have Honour guard who are the best combat unit in the codex in a Razorback that they can't assault out of. You appear to want your CM in combat but not only do you have no way of getting him there but no storm shield to mean he can survive it not even a pistol to grant him an extra attack with that funky sword.
I hope this helps.
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