Hi all! First post etc
So I'm an older(er) player looking to get back into the hobby after ~15 years. I no longer own anything Warhammer related so we're starting from scratch here. Imperial Guard starter army below - bit under 500 points. I'm looking for suggestions of what other heavy/special weapons I should take (not really different units) to make 500.
TLDR look at only the list and the bold bits...
HQ: Well
I gotta take a CCS (unless I take the cheap phycher but he's not really in the spirit of this army). These guys will sit with the gunline and issue orders like they are supposed to. This squad is vets so for 20 points (same as normal) I can get a heavy team. I chose autocannon. S
hould I give the commander some better gear in case they get assaulted? Perhaps a power weapon amd/or plasma pistol?
Company command squad - 50
Company commander, laspistol +
CCW - free
2x Veterens, laspistol +
CCW, frag + krak - free
1x Veteren autocannon team - 10
=> 60
Troops: This is a Guard infantry detatchment and here's the meat.
Is two lascannons the right choice? Should they really be here with these BS3 soldiers? Real heavy squads are no better. I don't see anwhere else to put them though.
Also should I include other special weapons (which ones specificlly) in the normal squads? Flamers, grenade launchers, etc?
Troops:
Infantry platoon...
Platoon Command Squad - 30
Commander, laspistol +
CCW + frag - free
4x Guardsmen, lasguns +
CCW + frag - free
Infantry Squad - 50
1x Sergeant, laspistol +
CCW + frag - free
7x Guardsmen, lasguns +
CCW + frag - free
1x lascannon team - 20
Infantry Squad - 50
1x Sergeant, laspistol +
CCW + frag - free
7x Guardsmen, lasguns +
CCW + frag - free
1x lascannon team - 20
=> 170
Veterens:
Marine smashers! This unit will be tasked with killing something tough
. I would arm it with all meltas but someone told me plasma is better is 6th ed... is this true? Surely it depends... what about 2 x melta + power fist + plasma pistol on the Serg? Or melta bombs on the Serge? Then we have shooting and assault too (but only 12" range). Should I take a heavy bolter in case I just want to get a lot of fire out and nobody else here can do it? What about the Chimera loadout?
Any help watsoever appreciated here!
Veterean Squad - 70
1x Veteren sergeant,
CCW - free
4x Veterens, shotguns - free
5x Veterens, lasguns - free
Grenadiers (carapace armour) - 30
Chimera - 55
Smoke launchers + searchlight - free
heavy flamer hull mounted - free
heavy bolter turrent - free
=> 160
Fast Attack: I want a scout sentinal with an autocannon. I just like the idea. If you think this is stupid please explain why and I might chnage it.
Scout Sentinel [is cool...] - 35
Autocannon - 5
=> 40
---
430 points
So have at it! You've got 70 points to spend and remember you already have 2 lascannons, 2 autocannons, and a heavy bolter and a heavy flamer. The vets need armed... is it the obvious meltas? How useful are Krak grenades? And should I be giving these command squads close combat capability if possible? Do I want that power fist to kill that pesky marine? Or do I want a Ratling squad or something else completely out of the blue?
Cheers!