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Made in dk
Regular Dakkanaut




Hi,

Im doing a RG list and wanted to get some feedback Ive played this list once, to a draw. I thinks it lacks anti armou, what do you think?

HQ
Captain, jump, AA, SS, Teeth of Terra, 175

ELITE
10 Sternguard, Drop pod, 265
10 Sternguard, Rhino, 265

TROOP
10 TAC, combi-flamer, meltagun, multmelta, Rhino, 205
10 TAC, Lascannon, 160
5 Scouts, 55

FAST
Storm Talon, skyhammer, 125

HEAVY
TFC, 100
5 Devs, 4x Lascannon, 150


Last I played I got 2x TFC´s instead, but I thinked it lacked some punch, so Ive switched one TFC to 5 Dev instead.

Thoughts?

regards Kris
   
Made in gb
Steadfast Grey Hunter





Why have you got raven guard, they re rubbish, unless you jetpacks and out flanking, I do raven guard but it includes 22 vanguard vets with jumppacks and cm with a jump packs and tacs scouting forward first turn

 
   
Made in gb
Long-Range Land Speeder Pilot





Nottingham, UK

I'll assume your choice of chapter tactics is fluff based, but I do think you are missing an opportunity by not taking any Jump Packs other than those on the capain.

I would maybe suggest mixing up the Sternguard, they're fun but better run with at least a few combi weapons, switching one squad out for Vanguard with jump packs would get you making use of the Raven guard tactics. Alternatively using Assault marines would leave you with a few points spare to make a few other changes.

Your troops are sound, but scouts are better off with sniper rifles and camo cloaks. You could also maybe switch out the las cannon for something more intersting since your dev squad has more than enough las fire, maybe getting a Plasma cannon and plasma gun on that squad for dealing with tough armoured infantry.



 
   
 
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