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![[Post New]](/s/i/i.gif) 2014/02/04 17:19:39
Subject: 1750 BA vs Tau
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Annoyed Blood Angel Devastator
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Hi all
i missed last match, so i will fight Tau this week
with my BA
lot of shoot and probably my marines will end up with a lot of holes and losing
however, nothing can stop me from "trying"  and i also need to test some new army list
at the moment i got no clear idea, but i'm thinking about a couple of "army list ideas":
my basic idea is the Razorspam
but i'm thinking also a Tri-Lando list:
what do you think? what could be better?
i dunno exactly what he will use, but probably a couple of riptide, some broadside and kroot otuflanking, and a lot of shooting tau
i had some hints he could use farsight codex, but honestly i dunno what's the difference between farsight codex and standard tau codex...
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![[Post New]](/s/i/i.gif) 2014/02/04 17:59:47
Subject: 1750 BA vs Tau
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Raging-on-the-Inside Blood Angel Sergeant
Texas
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Alright, so I personally like the first list. Mostly just because it is a lot like what I use.
If you are facing tau with riptides, I would not take the stormraven... it will just die. Instead, take away some meltas and get Mephiston? Just realized you have no HQ. Mephiston will definately wreck stuff... if he doesn't get killed by tau. which happens.
You have 5 scoring, which is a lot, I think you should ditch a razorback and get scout squad with camo cloaks, that will be cheaper and you won't have to ditch any meltas for the above.
Against Tau, I really can't help you much. We're BA! We can't be competative! but I agree with you "Trying."
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4000+ Points
Tau: 1500ish
[GENERATION 14: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment. |
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![[Post New]](/s/i/i.gif) 2014/02/04 22:00:59
Subject: Re:1750 BA vs Tau
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Charging Bull
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Tau usually have only a few answers to AV14. Ive had good success with 4 Land Raiders against tau simply because you just focus what can hurt AV14, then after that you just drive all over them. Just watch out for deep strike melta suits, and railheads.
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![[Post New]](/s/i/i.gif) 2014/02/05 02:37:04
Subject: Re:1750 BA vs Tau
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Annoyed Blood Angel Devastator
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Ty for your answers
First "list" (was basically just an idea) has librarian as HQ; I can recover 100+ points from him.
Did you advice to remove melta? I can add maybe a scout squad removing stormraven, librarian and melta and adding Mephiston...
I was thinking about LR because tau does'nt have a lot to remove av14; on the other hand av11 could be an easy target and with 90+ shots even s5 pulse rifle could bring them down...
Las/plas could be a not-so-wise investment against a not-veichle army (however 36" and s9 can bring down riptide)
Should I need more blast weapons? (ie plasma cannon razorback, devastator or a couple of vindicator)
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![[Post New]](/s/i/i.gif) 2014/02/05 14:04:26
Subject: 1750 BA vs Tau
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Raging-on-the-Inside Blood Angel Sergeant
Texas
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Baal Predators bro. They wreck stuff like crazy if they scout then regular with shots. Auto hit, ignores cover, then heavy bolters.
Fragnoughts also are good against troop, they take out trash.
Then you have a flamer squad. You have enough anti-infantry.
Then you have las/plas to take out the hammerheads and riptides. You'll have fun.
If you taked out an ASM squad you can get a scout squad and then with the extra points you can get Mephy without taking off meltas from your ASM. (if you take out Stormraven)
Does your enemy take any planes? Tau usually doesn't.
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4000+ Points
Tau: 1500ish
[GENERATION 14: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment. |
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![[Post New]](/s/i/i.gif) 2014/02/05 17:17:46
Subject: Re:1750 BA vs Tau
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Annoyed Blood Angel Devastator
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Ok, so...
(drums drums drums)
Razorspam Tau
HQ
- Mephiston
ELITE
- Furioso Fragnaught I - 2x Frag Cannon on Drop Pod I
- Furioso Fragnaught II - 2x Frag Cannon on Drop Pod II
TROOPS
- Assault squad I - 5x ASM, 1x Meltagun; on Las/Plas Razorback
- Assault squad II - 5x ASM, 1x Meltagun; on Las/Plas Razorback
- Assault squad III - 5x ASM, 1x Meltagun; on Las/Plas Razorback
- Assault squad IV - 5x ASM, 1x Meltagun; on Las/Plas Razorback
- Assault squad V - 5x ASM, 1x Flamer; 2x Hand Flamer + Meltabombs on sergeant; on Drop Pod III
- Scout Squad - 5x marine w Sniper and Camo Cloak
FAST ATTACK
- Baal Predator I - Flamestorm Cannon, HB sponsoon
- Baal Predator II - Flamestorm Cannon, HB sponsoon Automatically Appended Next Post: Oh and i still have 10 point to spare!!!
what can i buy take with them?
meltabombs for 2 sergents?
dozer blade for Baal Predator?
searchlight for every veichle?
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This message was edited 2 times. Last update was at 2014/02/05 17:29:09
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![[Post New]](/s/i/i.gif) 2014/02/05 18:14:43
Subject: 1750 BA vs Tau
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Locked in the Tower of Amareo
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Looks decent. Being mech up helps against Tau.
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![[Post New]](/s/i/i.gif) 2014/02/05 18:39:14
Subject: 1750 BA vs Tau
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Raging-on-the-Inside Blood Angel Sergeant
Texas
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if you take away an assault squad in razorback that gives you 175 points... any ideas? You have 6 scoring, I think taking one off is fine. Maybe vindicator? IDK.
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4000+ Points
Tau: 1500ish
[GENERATION 14: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment. |
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![[Post New]](/s/i/i.gif) 2014/02/05 20:30:43
Subject: 1750 BA vs Tau
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Locked in the Tower of Amareo
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No, I don't think Vindicators are a good unit vs Tau.
Maybe auto/las fast pred.
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![[Post New]](/s/i/i.gif) 2014/02/05 21:34:28
Subject: Re:1750 BA vs Tau
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Perturbed Blood Angel Tactical Marine
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I like the list, other than the fact that it is currently illegal. The dreads may only have one frag cannon each.
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3000 pts
10000 pts
2000 pts
1600 pts
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![[Post New]](/s/i/i.gif) 2014/02/05 21:47:02
Subject: 1750 BA vs Tau
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Locked in the Tower of Amareo
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Didn't even notice that. One frag cannon is plenty.
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![[Post New]](/s/i/i.gif) 2014/02/05 22:16:26
Subject: 1750 BA vs Tau
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Ultramarine Chaplain with Hate to Spare
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Are you trying to beat Tau? If so why are you avoiding the units Tau struggle against (AV14) and are taking all the stuff they kill for fun?(AV10-13 & MEq).
If you want to beat Tau. Load up in Landraiders with assault Marines and Death company. Give him no targets that aren't AV14 until you assault him. BAs are still the best marine codex at doing this to Tau why not take advantage of that? I just don't get it.
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![[Post New]](/s/i/i.gif) 2014/02/06 23:43:12
Subject: 1750 BA vs Tau
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Raging-on-the-Inside Blood Angel Sergeant
Texas
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Cause you can only take about 3 or 4 and those are your only units. They die, the end. I think three is it. so, they have hammerheads, deep-striking meltas, other, you're dead. the end.
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4000+ Points
Tau: 1500ish
[GENERATION 14: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment. |
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![[Post New]](/s/i/i.gif) 2014/02/07 09:47:49
Subject: 1750 BA vs Tau
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Ultramarine Chaplain with Hate to Spare
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A Hammerhead has about a 1 in 9 (with bs5 from MLs that goes to slightly worse than 1 in 7) chance to kill a Landraider so unless he's running about 12-15 HHs you don't need to worry (any decent Tau player will have no HHs). Deepstriking melta can't arrive until turn 2 if you go first that is too late even if you go 2nd its likely to be too little too late.
How much DSing melta do you actually expect him to have? Maybe 2 units tops. 1 unit with 4 meltas has a 46.8% chance to take out a LR assuming they DS into melta range and you have not popped smoke. Say they have the MLs to go to Bs5 and ignore any cover (fairly likely) that's still only a 67.2% chance. So if he's got 2 units once you take into account them arriving from reserve, landing with 9" and having enough ML hits for both units he's likely to kill 1 if that. And this is only relevant if he's gone first otherwise you've already assaulted him by the time the melta has arrived.
AV14 causes Tau problems because they can't reliably deal with it without melta and once you're in melta range its generally too late. If you want to build to beat Tau then build towards their weaknesses not their strengths. They struggle against AV14 and die in assault. They excel at shooting and killing light to medium armour so trying to win a shooting match against them with light to medium armour is madness.
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![[Post New]](/s/i/i.gif) 2014/02/07 11:42:03
Subject: Re:1750 BA vs Tau
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Annoyed Blood Angel Devastator
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Tear OF The Angel wrote:I like the list, other than the fact that it is currently illegal. The dreads may only have one frag cannon each.
O.o
ouch
i use battlescribe to build army and he does'nt give me any warning è_é
well, btw 2x frag cannon is almost overkilling, 1x frag + 1x heavy flamer is pretty cool too
FlingitNow wrote:Are you trying to beat Tau? If so why are you avoiding the units Tau struggle against (AV14) and are taking all the stuff they kill for fun?(AV10-13 & MEq).
because at 1750 point i can squeeze no more than 3 LR and that's if i remove scout, mephiston, and maybe some other things.
so far, LR are cool but too low scoring unit.
that's not mean " LR army list suck", however, and i think 3- LR (or just 2- LR and some razor) is a very good army list; but i wanted to try razorspam
So far, yesterday we played the match. Mission was the one with 6 secondary objective with random value and i had some luck to have all 3 and 4 point on my side of table. Dreadnaught dropped obliterated his kroot unit + ethereal (removing one 2 point objective) and almost destroyed a fire warrior unit guarding other objective
at the end of turn 1 i was winning at 13 vs 0
at the end of turn 3 he had deep striked farsight on my deployement contesting (and freeing) my objectives, annihilating my marines; ritpide destroyed my tanks and killed mephiston. I was still winning 7 vs 5 but i had only 5 scout and 1 or 2 single marine on the field and i give him victory
I did some strategical errors: running mephiston to charge ritpide (who was very squishy and quick to get away from him), i left my objective barely unguarded, and missed 2 opportunities to charge riptides unit with my dreadnaught. Also, i spread too much my tank fearing his large blast while i would move them to cover.
I'm pretty noob, so this errors are normal and i hope i'll not going to make them anymore
i'm happy with this list, however: tank are fast and 4 of them make them survive a little enough; AV13 dreadnaught and baal proved to be very difficult to deal with and if i point them to infantry they are also devastating. 160 point dreadnaught give me 2 victory point on first turn (and some more body count in the subsequent turns).
Probably against tau LR tactic would work better (next time i will try it!!) but now i can try this list against Eldar and Tyranid (my next game, probably)
thanks for help!!
ps: if i remove Mephiston and use a 100 point librarian... what else can i put? another razorback unit? a tank perhaps a vindicator or predator? squeeze more point to bring back the 'raven?
i'm thinking about using this list against other armies like IG or SM wich have no MC...
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![[Post New]](/s/i/i.gif) 2014/02/07 23:48:19
Subject: 1750 BA vs Tau
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Raging-on-the-Inside Blood Angel Sergeant
Texas
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If you play VS other armies then I would encourage getting a stormraven, untill then just keep Mephy.
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4000+ Points
Tau: 1500ish
[GENERATION 14: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment. |
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![[Post New]](/s/i/i.gif) 2014/02/08 13:03:16
Subject: 1750 BA vs Tau
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Annoyed Blood Angel Devastator
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Glorywarrior wrote:If you play VS other armies then I would encourage getting a stormraven, untill then just keep Mephy.
even aginst tyranids?
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![[Post New]](/s/i/i.gif) 2014/02/08 15:21:45
Subject: 1750 BA vs Tau
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Raging-on-the-Inside Blood Angel Sergeant
Texas
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Ahhh... well, you got me there. I guess it would just be your choice.
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4000+ Points
Tau: 1500ish
[GENERATION 14: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment. |
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![[Post New]](/s/i/i.gif) 2014/02/08 20:47:09
Subject: Re:1750 BA vs Tau
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Annoyed Blood Angel Devastator
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I used a pretty similar list against tyranid (with heavy flamer and frag cannon on dreadnaught)
problem was the fragnaught did eradicate thermagaunt and then got charged by carnifex and other-big-thing-i-don't-recall-the-name and got pwned... :\
i did several error like try to jump pack charge carnifex with mephiston, failed charge, and got a full round of shoot (however the next turn they assaulted mephiston... poor little creatures...  ) and i come closer to him with razorback: usually i'm the one charging the enemy, i'm not accustomed to "wait until he come close and shoot him from long range"
it was fun and list are pretty solid (as far as a BA list could be "solid" of course :( ) but maybe i should have removed frgnaught and put some more sniping scouts? or bike? or just more flamer equipped ASM?
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