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In Your Face Tournament Nids 1850 **Check New Revised List**  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Regular Dakkanaut





**Revised List**

Hive Tyrant 250
2xTL Devourer brain leech
Hive commander
Wings

Hive Tyrant 250
2xTL Devourer brain leech
Hive commander
Wings

Tervigon 195

30 Termagants 120

Tervigon 195

30 Termagants 120

Zoanthrope 50

Zoanthrope 50

Hive Crone 155

Hive Crone 155

Harpy 140
TL Venom Cannon

Exocrine 170

Total: 1850

A slightly different approach here. I will use Hive Commander to give Outflank to the two Tervigons, allowing them to come in early and start applying pressure/popping out Tervigons on the opponent's doorstep right off the bat. The Hive Tyrants will fly with the Crones and Harpy to take out high value targets early on. One Zoanthrope stays with the Exocrine while the other will "manage" the two Termagant broods while they take objectives or rush up the field to get stuck in.

This list gives you 8 monstrous creatures, 7 of which hope to be in the enemy deployment zone by turn 2/3, along with two huge units of troops that cannot be ignored, or if they are will cause significant damage once they get in range.

What say the hive now? This seems really nasty to me and really opens up a lot of opportunities to disrupt static armies early on.

**Original List**
Spoiler:
Hive Tyrant 250
2xTL Devourer brain leech
Hive commander
Wings

Hive Tyrant 250
2xTL Devourer brain leech
Hive commander
Wings

9 Warriors 270

9 Warriors 270

Hive Crone 155

Hive Crone 155

Harpy 140
TL Venom Cannon

Exocrine 170

Exocrine 170

Current Total 1810

This message was edited 4 times. Last update was at 2014/02/08 02:16:49


 
   
Made in dk
Fresh-Faced New User




Hello!

If I remember correctly, then you need Hive Command on the Tyrants to let the Warriors flank

I would reccomend taking devourers with brainleech worms on the Tyrants, that would be a big threat to Vehichles and all kind of infantry. Other than this your list seems pretty solid. Hope you can use this.

This message was edited 1 time. Last update was at 2014/02/07 16:08:09


The more, the merrier
 
   
Made in us
Regular Dakkanaut




Locksy wrote:
Hello!

If I remember correctly, then you need Hive Command on the Tyrants to let the Warriors flank

I would reccomend taking devourers with brainleech worms on the Tyrants, that would be a big threat to Vehichles and all kind of infantry. Other than this your list seems pretty solid. Hope you can use this.


Good catch there. Let me revamp appropriately.
   
Made in gb
Sinewy Scourge




Warrington, UK

You need synapse for the exo's.

You would be better flanking 1 squad of terms and 1 squad of warriors and adding some back field synapse.

Website: http://www.northernwarlords.co.uk

Facebook: https://www.facebook.com/northernwarlords

Dark Eldar 35,000pts
Craftworld Eldar 27,500pts
+ 10,000pts of Ynnari, Corsairs & Harlequins 
   
Made in us
Regular Dakkanaut




Shingen wrote:
You need synapse for the exo's.

You would be better flanking 1 squad of terms and 1 squad of warriors and adding some back field synapse.


Hmm...I guess I did neglect synapse for the exos. So right now I think I've got 40 points left. I was trying to avoid adding terms because frankly I've never enjoyed using them. Are there any alternatives? Seems 50 points is what I need for the cheapest synapse.
   
Made in gb
Sinewy Scourge




Warrington, UK

30 outstanding terms with synapse is epic. 90 s4 shots...

Website: http://www.northernwarlords.co.uk

Facebook: https://www.facebook.com/northernwarlords

Dark Eldar 35,000pts
Craftworld Eldar 27,500pts
+ 10,000pts of Ynnari, Corsairs & Harlequins 
   
Made in us
Unrelenting Rubric Terminator of Tzeentch






In the Ring of Debris Around Uranus

2 squads of troops is going to be hard to be competitive IMO as most are objective based games... Even though they are high Wounds but at T4 they get instagibbed pretty easy... If dropping hive commander I may try to get 30 gaunts to screen exocrines and warriors.. you may want to break up the warrior squads a bit make 4-5 man squads for more synapse..

Armies
Eldar, Dark Eldar, Harlequins, Eldar Corsairs, Orks, Tyranids, Genestealer Cult, Chaos, Choas Space Marines, Tau, Sisters of Battle, Inquisition, Necrons, Space Marines, Space Wolves, Grey Knights, Imperial Knights, Dark Angels, Imperial Guard, Ad Mech, Knights, Skaven, Sylvaneth 
   
Made in us
Regular Dakkanaut




 Eiluj The Farseer wrote:
2 squads of troops is going to be hard to be competitive IMO as most are objective based games... Even though they are high Wounds but at T4 they get instagibbed pretty easy... If dropping hive commander I may try to get 30 gaunts to screen exocrines and warriors.. you may want to break up the warrior squads a bit make 4-5 man squads for more synapse..


I came to agree with you. Revised the list to include a more troop heavy early threat.
   
Made in us
Sneaky Lictor





I like the list, but I have mixed feelings about outflanking both Tervigons.

It reduces your target saturation meaning that a smart opponent will target the Flyrants immediately. Whereas, if the Tervigons start on the board the opponent needs to decide against the Tervigons or the Flyrants.

Smart players will still focus the Flyrsnts down, but that gives you an extra turn of spawning gants since they won't be targeted immediately.

If you just had one Tervigon, it's be a little different story because with just one, you want to preserve that synapse so being in reserves can be advantageous.
   
 
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