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Made in gb
Road-Raging Blood Angel Biker




Behind you...

Just won the school league heats and realised my only ant-vehicle in my old list is a plasma pistol and possibly 2 doombolts or puppet mastering somebody else.
So I redesigned my list and this is what I have come up with

NEW
Sorcerer lv 3 AoDG MoT spell familiar VoTLW ichor blood

thousand sons
10 cultists 8 autoguns flamer shotgun

defiler power scourge

OLD
Sorcerer lv 3 AoDG MoT spell familiar VoTLW

thousand sons
19 cultists 8 autoguns flamer shotgun

6 zerkers plasma pistol 3x chainaxe

OR
I could do a mono-khorne army.

Ideas?


 
   
Made in us
Member of a Lodge? I Can't Say




OK

Do you have access to spawn? I find that nurgle marked spawn are almost impossible to beat in low point games.



Argel Tal and Cyrene: Still a better love story than Twilight 
   
Made in us
Shunting Grey Knight Interceptor




San Jose, California

Did your Chaos Sorcerer do works in your last tournament? I myself think that might be a huge point sink for just one model. At low points some Nurgle marines, or especially spawn (as was said above) are very hard to kill. I don't know what you intent to do in terms of tactics or what models you own (as to what I could suggest to add to your list or change), but you did win your last tournament so I already have faith in you! If you could provide us (me especially) with some information that would be great!
-Approximately how many points is your Sorcerer eating out of your 600 point list.
-Is this Escalation? What are the Tournament Special Rules?
-Your tactica!
-Your enemies and their potential armies/play style.

Thanks again!

It's all in the rolls. 
   
Made in us
Member of a Lodge? I Can't Say




OK

 Noremac wrote:
Did your Chaos Sorcerer do works in your last tournament? I myself think that might be a huge point sink for just one model. At low points some Nurgle marines, or especially spawn (as was said above) are very hard to kill. I don't know what you intent to do in terms of tactics or what models you own (as to what I could suggest to add to your list or change), but you did win your last tournament so I already have faith in you! If you could provide us (me especially) with some information that would be great!
-Approximately how many points is your Sorcerer eating out of your 600 point list.
-Is this Escalation? What are the Tournament Special Rules?
-Your tactica!
-Your enemies and their potential armies/play style.

Thanks again!


Ditto what was said here.
I don't think the Sorc is good at that point level.

I have run lists at that point level and at 600 points I can guarantee the following list would be near unbeatable:

Nurgle Lord on bike with black mace
3 Nurgle Spawn
5 Plague Marines
5 Plague Marines
5 Plague Marines

The black mace is expensive but it allows your lord to break of and solo whole deathstars.
Plus, your opponent is not going to have the firepower to ever shift your plague marines.
The Lord and his cohort should be able to table the enemy's ground presence, and after your enemy spends the whole game pounding them they'll realize your plague marines were able to freely set up shop wherever they pleased, and they can usually assault and kill anything they do.

I don't like cultists much in small point games because at that points level you need everything to do something.





Argel Tal and Cyrene: Still a better love story than Twilight 
   
Made in gb
Road-Raging Blood Angel Biker




Behind you...

 Noremac wrote:
Did your Chaos Sorcerer do works in your last tournament? I myself think that might be a huge point sink for just one model. At low points some Nurgle marines, or especially spawn (as was said above) are very hard to kill. I don't know what you intent to do in terms of tactics or what models you own (as to what I could suggest to add to your list or change), but you did win your last tournament so I already have faith in you! If you could provide us (me especially) with some information that would be great!
-Approximately how many points is your Sorcerer eating out of your 600 point list.
-Is this Escalation? What are the Tournament Special Rules?
-Your tactica!
-Your enemies and their potential armies/play style.

Thanks again!


He mostly sat back making my guys invisible and being generally annoying. He punches a 150pts hole in my list. My cultists work great as a konga line of vp capturing no intel on my opponents. I dont have acses to spawn but I have gpt £150+ pounds to spend. I did make a khorne army that I have the models for is like this.

Hq
Lord MoK axe of blind fury sigil combi melta

Troops
12 cultists flamer shotgun 2 autoguns MoK
6 zerkers plasma pistol 3 chainaxes

Elites
Hellbrute MoK
Hellbrute MoK


Automatically Appended Next Post:
Could replace brute for spawn though...


Automatically Appended Next Post:
Updated khorn army

HQ
Lord MoK Axe of blind fury combi melta sigil VoTLW

troops
6 zerkers 3x chainaxe plasma pistol
14 cultists 8 pisols 4 autoguns flamer shotgun MoK

Fast attack
5 spawn MoN

This message was edited 2 times. Last update was at 2014/02/08 22:03:11


 
   
Made in us
Shunting Grey Knight Interceptor




San Jose, California

My only issue with your updated Khorn army is that 6 Zerks is too small a group to footslog. Any opponet will shoot at them first and should be able to wipe them out before they reach your enemies in Close Combat. I would suggest toying around with your points and making sure those bad boys get a Rhino. Trust me, Berzerkers in a Rhino at >750 points is devastating.

It's all in the rolls. 
   
Made in gb
Furious Fire Dragon




Peterborough, England.

Where are all the hell drakes!?

   
 
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