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Made in us
Stalwart Veteran Guard Sergeant




Chicago, Il

Howdy, I'm a warhammer player through and through, making my first steps into some pathfinder.

I'm building a Wizard, using John Irenicus (BG2) as the inspiration. Basically running a power-hungry-egotistical narcissist with a Zerk addiction. Conjuror either teleportation or the control specialty. Looking to eventually attempt planar bindings and such things like Irenicus would do...

Couple of quick questions:
Class, looking at either Straight up Elf (following close to the inspiration) or Tiefling.
Elf: wholistic, not bad. A little low on the Con. But has nice immunities
Tiefling: it dumps Char (should i care about that?) but gains more HP due to a higher CON. Additionally, with the Armor of the PIT feat you could create a monster of an annoying wizard to actually hit in early melee.

So questions: does race such as tiefling really make a big game changer from a "social" aspect of the game? Both in game, and as it uses the advanced classes compared to core could it cause difficulties at non-home group sessions?
Is a Char dump stat (say char of 5 due to the -2 mod) going to gimp a wizard?
Is an extra +2 Natural AC worth it as a starting feat over elven immunities?
Not having played before these are questions I am curious over. (I play about 1/3 times as much as my group, so i'll likely only have this one character to their 2+ characters, so i wanna make it a good one...)

The stats and build are basically the same, excepting what was mentioned above. Int and Dex is that same for both. Traits basically the same etc. Only the race and deciding which branch of conjuring to take is left.
Elf = Clasic Irenicus.... No true pro or con. Tiefling = Slightly stronger build for a more sinister look and possible social repercussions.

Sargent! Bring me my brown pants!  
   
Made in us
Master Tormentor





St. Louis

If your DM is allowing Tiefling, I'd generally go for it. Charisma isn't really a priority for wizards generally, and the resistances and immunities (you're an Outsider, so are immune to virtually any Verb Person spell, or anything else that calls out humanoids) are rather neat.

As for particular Wizardly stuff, I'd take a look at the Infernal Binder archetype. Focuses almost entirely on the summoning schtick as opposed to throwing conjured acid blobs or snowballs at people, but it nets you a free imp familiar, makes you even better at being the party know-it-all, and can screw over enemy summoners a lot. That, and it's flavorful as hell.
   
Made in us
Servoarm Flailing Magos







Charisma is classically a 'dump stat' for a lot of D&D games and variants unless you're playing one of a few specialized classes. CHA of 5 probably translates as people actively don't want to talk to you. It could work for a narcissist, though. Sounds more like your character's social skill would be intimidation, not diplomacy. Intimidation being strength-based in a lot of D&Ds, though.

It might hurt you with the 'summoning' focus, though. Not a Pathfinder expert, but if there's any rules requiring negotiating with demons, I could see Charisma playing a part. You may want to check this before committing.

Working on someting you'll either love or hate. Hopefully to be revealed by November.
Play the games that make you happy. 
   
Made in us
Stalwart Veteran Guard Sergeant




Chicago, Il

So, due to a mix up on my part, the Tiefling is indeed out. The home brew GM was down with it, however at the first store location we went to I was promptly informed I need written permission from someone involved in the up and up of the society to play one.

With that in mind I've been allowed to "re kit" to make up for the changes in abilities and stats, what have you. So, an elf it is.

The whole thing is set, but I'm still struggling with Infernal Binder (sounds like fun, but rarely useful) versus foresight.
Either way the opposition schools are necro and enchant.

So foresight sounds like it will be used more on a day to day basis. But would require two more feats to make as effective as a Binder. (Improved familiar and preferred spell, since div spells... Are kinda meh)

Which is more fun? Foresight or Infernal Binder?
Any advice on how to make a div spell per every level worth memorizing?

Sargent! Bring me my brown pants!  
   
 
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