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![[Post New]](/s/i/i.gif) 2014/02/15 22:09:08
Subject: My Army. Open for critique or advice
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Dakka Veteran
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Hi guys,
Back again! I spent some money!
Picked up the following army -
Chapter Tactics
Imperial Fists
HQ
Captain (140pts)
Artificer Armor, Power Fist , Storm Bolter
Command Squad (195pts)
3x Veteran 2x Bolt Pistol, Chainsword, Company Standard, Flamer, Frag and Krak Grenades, Grav Pistol, Melta Bombs , Power Armour, Power Fist
Apothecary
Bolt Pistol, Chainsword
Company Champion
Honour or Death
Combat Shield, Power Sword
Elites (230pts)
Terminator Squad (230pts)
Assault Cannon, 2x Chainfist , 4x Terminator
Terminator Sergeant
Power Sword
Troops
Scout Squad (55pts)
4x Combat Blade, Scout Sergeant , 4x Scouts
Razorback (90pts)
Tank
Hunter-Killer Missile, Storm Bolter, Twin-Linked Lascannons
Tactical Squad (185pts)
Meltagun , Multi-Melta , 9x Space Marine
Space Marine Sergeant
Combi-melta, Power Weapon
Tactical Squad (180pts)
Plasma Cannon, Plasma Gun, 9x Space Marine
Space Marine Sergeant
Chainsword, Combi-plasma
Heavy Support
Devastator Squad (225pts)
Lascannon, 3x Missile Launcher no flakk, 4x Space Marine
Space Marine Sergeant
Bolter, Chainsword
Total - 1210
I want to get up to just over 1500 really for the local games night.
What would people look at adding. With my chapter tactics being Fists I was thinking just bring in another Tac squad loaded into a Rhino. Plenty of Bolters!
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This message was edited 1 time. Last update was at 2014/02/16 00:22:03
3000 Points - Right Hands of the Emperor, Imperial Fists Successor
1000 Points - Right Hands of the Emperor Elite PDF force
Bolt Action 1500 pts US Army
Bolt Action 1000 pts US Airborne
X Wing - Giant rebel fleet
Halo Fleet Battles - 1000 pt UNSC Force, 1000 pt Covenant Force
======Begin Dakka Geek Code======
DR:80S++G++MB+IPw40k96#+D+A++/areWD-R+T(T)DM+
======End Dakka Geek Code====== |
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![[Post New]](/s/i/i.gif) 2014/02/15 23:38:54
Subject: My Army. Open for critique or advice
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Slippery Ultramarine Scout Biker
Australia
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So I have a few changes to consider:
-Tactical terminators are meh, assault terminators are alright if you give them a transport.
-Those scouts are good, but with imperial fists you should give them bolters. And maybe consider a Land Speeder Storm as they will make a great early game harassment unit or late game objective snatcher.
-That command squad is a massive point sink for five guys. I would just have the apothecary and four guys with plasma's.
-The devastators razorback doesn't need storm bolters or hunter killer missiles, the devastators don't need the razorback in the first place but that comes down to preference.
-Finally, take away the power fist and storm bolter from your captain, I will cover what weapons to give him in the next part.
As for what to add:
-Change the captain to a chapter master, and give him either the burning blade, or the shield eternal, maybe even both if you fancy.
-You could add a pair of storm talons with sky hammer missiles to give you some nice anti air, as you have not much.
-Consider a small assault squad with two flamers in a drop pod. This makes a great unit to drop in near one of his backfield weak units like devastators so you can toast them.
That's all I can say for your list, but one last thing:
In the forum rules it says not to list the points cost of every individual upgrade, instead just the cost of the whole unit, which I think is because of legal reasons with GW.
dylz_22
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![[Post New]](/s/i/i.gif) 2014/02/16 00:27:58
Subject: Re:My Army. Open for critique or advice
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Dakka Veteran
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Thanks for the advice RE the points, I have edited my post accordingly.
I have also moved my Razorback to my scouts, I intend to add another scout with a pistol/knife combo to that squad and then use them in the Razorback as a rush unit to get up close to objectives and I currently have no other close combat options in the entire army so will consider changing them to bolters if I pick up an Assault Squad.
Command Squad I agree, as I add more units I have the plan to change that to an Apothecary and 3 plasma Vets, for now I think it gives me a decent assault squad for combat.
I did think about the Assault and Drop pod combo but understand you cant assault straight from a drop? I don't want to drop them in only for the opponent to turn around and blast them into piles of steaming goo before I get a chance to hit.
The Razorback HunterKiller I have removed as I didnt like the look of it regardless of points, the storm bolter is on there as I am magneting the model so it needs a storm bolter mounted for when it is a Rhino, I don't intend to play too many 'serious games' more local games nights and the like so I am sure I would be ok with it being mounted but not in use when I am running a Razor. I am thinking use it more as a rhino though and rush in a tac squad.
EDIT - Just had a play with the tank, I missed the fact I had a second closed hatch on the sprue that I have put together and can now strip the storm bolter when I run it as a Razor!
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This message was edited 1 time. Last update was at 2014/02/16 00:39:06
3000 Points - Right Hands of the Emperor, Imperial Fists Successor
1000 Points - Right Hands of the Emperor Elite PDF force
Bolt Action 1500 pts US Army
Bolt Action 1000 pts US Airborne
X Wing - Giant rebel fleet
Halo Fleet Battles - 1000 pt UNSC Force, 1000 pt Covenant Force
======Begin Dakka Geek Code======
DR:80S++G++MB+IPw40k96#+D+A++/areWD-R+T(T)DM+
======End Dakka Geek Code====== |
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![[Post New]](/s/i/i.gif) 2014/02/16 02:38:22
Subject: Re:My Army. Open for critique or advice
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Stealthy Dark Angels Scout with Shotgun
Allentown PA
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One really strong way to play is take lyssander, who with even is like 20 pt increase is still a beat, but him in a land raider with three centurions with grav cannons. Lyssander can tank up everything for them, and they will be pretty beastly. Also I think you should invest in some storm talons, they are solid in almost any space marine list. Command squads are pretty meh unless khan is involved, you can get the centurions for the same points, about, and those grav cannons will kill anything.
I like your choice of tac marines that is always good.
Scouts are meh unless your using them to sit on a back objective. Also, I agree tactical termies are very week, if your hell bent on the command squad drop the termies and invest in some centurions.
Hope this helps good luck have fun and good for you picking imperial fists, they are bad ass, and I would love to see more of them fielded.
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![[Post New]](/s/i/i.gif) 2014/02/16 03:26:12
Subject: My Army. Open for critique or advice
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Dakka Veteran
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I think what I will do for now is add -
A tactical squad split into two fire teams of 5
One with a heavy bolter and sarge with a bolter (I know HBs are not normally suggested but I will play a lot of Tau battles with my brother and like the idea of a small 'bolt only' team to harry his kroot.
Second with a Plasma gun and combi plas on the sarge
Assault squad with two flamers
Land Speeder with an Assault Cannon and HB. (I personally love the LS model, first model I ever built back in the 4th ed box set)
Gets me to 1500 exactly so perfect for local night and lets me experiment with a bunch of different stuff.
I agree with dropping the CS for the centurians and probably knocking the termies out for vets in the long term but for now I can get to my 1500 and play games.
Of course I want to keep adding to this till I basically have one of everything to let me pick and choose the right force for any situation.
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This message was edited 1 time. Last update was at 2014/02/16 03:26:51
3000 Points - Right Hands of the Emperor, Imperial Fists Successor
1000 Points - Right Hands of the Emperor Elite PDF force
Bolt Action 1500 pts US Army
Bolt Action 1000 pts US Airborne
X Wing - Giant rebel fleet
Halo Fleet Battles - 1000 pt UNSC Force, 1000 pt Covenant Force
======Begin Dakka Geek Code======
DR:80S++G++MB+IPw40k96#+D+A++/areWD-R+T(T)DM+
======End Dakka Geek Code====== |
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