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Made in au
[MOD]
Not as Good as a Minion






Brisbane

Hey so I'm the pilot in our group, and I figure that this'll give me some decent say in what our group does with our ship. Not final, obviously, but a decent say. I'm thinking that, using the 6 hardpoints available, these would be good mods to work towards. We are living on the rim, firefly style (paraphrasing our GM).

HP 0 (replacing current weapons)- 2 x Quad Laser Cannons
HP 1&2- Smuggling Compartments
HP 3&4- Reinforced Shield Generator
HP 5-Advanced Targeting Array
HP 6-Hyperdrive Generator/High-Output Ion Turbine (can't decide, leaning towards the turbine)

Does that sound like an alright mix of smuggling (or if my character gets his way, evacuating refugees. Woo naive pilot! My group is going to have to make a lot of deception checks to do bad crime), shooting (so the gunners can have some fun), hardiness (shields) and speed?

I wish I had time for all the game systems I own, let alone want to own... 
   
Made in us
[MOD]
Solahma






RVA

It's a little combat-heavy, if I'm honest. If I was the GM, I would be skeptical about what kind of money you could actually make with so little space for cargo. Is your goal to smuggle some commodity with a giant worth/volume ratio? If so, I guess the military stuff is justified.

   
Made in au
[MOD]
Not as Good as a Minion






Brisbane

Mm good point, the shields could be replaced by another smuggling compartment. That would drop down the 'combat-heavy' side of it, and up the transport capacity and smuggling side.

This message was edited 1 time. Last update was at 2014/02/20 00:58:30


I wish I had time for all the game systems I own, let alone want to own... 
   
 
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