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Hey so I'm the pilot in our group, and I figure that this'll give me some decent say in what our group does with our ship. Not final, obviously, but a decent say. I'm thinking that, using the 6 hardpoints available, these would be good mods to work towards. We are living on the rim, firefly style (paraphrasing our GM).
HP 0 (replacing current weapons)- 2 x Quad Laser Cannons
HP 1&2- Smuggling Compartments
HP 3&4- Reinforced Shield Generator
HP 5-Advanced Targeting Array
HP 6-Hyperdrive Generator/High-Output Ion Turbine (can't decide, leaning towards the turbine)
Does that sound like an alright mix of smuggling (or if my character gets his way, evacuating refugees. Woo naive pilot! My group is going to have to make a lot of deception checks to do bad crime), shooting (so the gunners can have some fun), hardiness (shields) and speed?
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