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1850 Knights of Ultramar Space Marines and Knights  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in gb
Ultramarine Chaplain with Hate to Spare





So here's the first crack at a Marine and Knight army. It's very in your face. The plan is to over load with threats to mitigate the fragility of the Knights to ranged firepower. Here goes:

Chapter Master: Artificier Armour, Shield Eternal, Thunder Hammer, Auspex 240
Tigirius 165

Tac Squad: plasma, combi plasma, Rhino 130
Tac Squad: flamer, combi flamer, Rhino 120

3 Centurion Devastators: Grav Cannons, Omniscope 260

Tau Commander: MSSS, C&CN, PEn Chip, VRT, 140

6 Firewarriors 54

Knight Errant 370
Knight Errant 370

So mini Gravstar supported by 2 Knights. Troops start and huddle in reserve. Everything is pretty fast if Tiggy gets gate. Everything can fire at 2 targets a turn. Get up close do lots of damage. Assault with the Knights, profit

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in gb
Ultramarine Chaplain with Hate to Spare





I'm thinking of switching up the troops so I don't need to deploy anything but the Knights and Star:


Chapter Master: Artificier Armour, Shield Eternal, Thunder Hammer 230 
Tigirius 165 

Scout Squad: Vet Sarge, Power Maul, LSS, HF 125
Scout Squad: Vet Sarge, Power Maul, LSS, HF 125

3 Centurion Devastators: Grav Cannons, Omniscope 260 

Tau Commander: MSSS, C&CN, PEn Chip, VRT, 140 

10 Kroot: hound 65

Knight Errant 370 
Knight Errant 370 

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in us
Dakka Veteran






You don't have the damage out put to table your opponents, you have 20 scoring bodies with the best save being 4+, don't see how you can win an objective mission.
   
Made in gb
Ultramarine Chaplain with Hate to Spare





Why don't I have the damage output? Its a combat and shooting list. I should be killing 3 units a turn from turn 2 onwards particularly if I get gate. The troops are geared towards finishing of units particularly of troops.

The twinlinked gravstar ignores cover and if I get gate on the first or second attempt I should be able to give rerolls to a knight. One of them gets hold of an enemy deathstar and thats pretty much game.

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in us
Regular Dakkanaut





It seems nasty...The troops can't really be helped, but at least the scouts have a vehicle to hide in.

13000
12000
:daemon 14000
:darkeldar 5000 
   
Made in gb
Ultramarine Chaplain with Hate to Spare





They also start in reserve and try to hide as best they can pickibg on vulnerable troops choices.

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in us
Regular Dakkanaut





Gotcha. Land Speeder Storms are great for that. The Errant's should be able to take care of vehicles pretty well, especially parking lots, so ideally when the LSS comes in they don't have to try to unbox something.

Also, hope for Scriers Gaze

13000
12000
:daemon 14000
:darkeldar 5000 
   
Made in gb
Ultramarine Chaplain with Hate to Spare





Well Gate is first priority then I'd probably want Prescience and Forewarning. Though scriers gaze is also useful to keep them in reserve for longer, Tiggy is useful for that anyway.

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
 
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