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Made in us
Longtime Dakkanaut




Maryland

This past weekend, I attended a X-Wing Store Championship tournament. While only have played a single game of X-Wing before - and having never played in a minature wargaming tournament - I decided to jump right in.

I took an Imperial list with a total of 5 ships:
TIE Advanced X1
-Darth Vader
-Cluster Missiles
-Marksmanship
-Engine Upgrade
TIE Fighter
-Howlrunner
-Swarm Tactics
TIE Fighter
-Black Squadron Pilot
-Draw Their Fire
TIE Fighter
-Academy Pilot
TIE Fighter
-Academy Pilot

My plan, such as it was, was to have the 4 TIE Fighters in a group that was tight enough to be effected by Howlrunner's ability (to re-roll a single attack die in combat) and Swarm Tactics. Vader was tough and fast enough - I figured, at least - to go on his own. Marksmanship and Cluster Missiles make a potent combination, especially with Vader's pilot skill of 9.

My first opponent was Matt. He told me he had played plenty of games back when Wave 2 was new, then dropped off. He was playing in the Top 4 round when I left after my games were over, so it seems like he shook the rust off pretty well!

Matt had a Lambda Shuttle and 3 TIE Bombers. He used the Shuttle to make and pass on targets locks, which the Bombers could then make use of. I did manage to knock out the Shuttle with Vader firing his Missile with Marksmanship active, but Matt's Bombers remained relatively untouched, and we timed out with a win for Matt.

My second game was against Shaun, who took a X-Wing, a Y-Wing, and a B-Wing. This was the game in which I realized just how much of a pain asteroids could be. I actually managed to kill Howlrunner all by myself by bouncing him back and forth between a pair of asteroids due to a K-Turn and some very terrible dice rolling. In fact, I think I may have caused more damage to myself through collisions with asteroids than Shaun did!

This was another loss for me, but it was a much closer game - it came down to a single TIE Fighter against the X-Wing, and we might have duked it out to the end if the round hadn't timed out.

My final opponent was Andy. He had a bit of everything as a Rebel player: a X-Wing, Y-Wing, A-Wing, and a HWK-290 (acting as the Moldy Crow). Once again, asteroids played a major part, with both Andy and I having to deal with multiple collisions in several turns. I even managed to cause a massive pile-up with my TIE Fighters after a miscalculation with their movement speeds. Well, new player and all that.

This was probably my favorite game of the day - it certainly went back and forth. It appeared at first to be in Andy's favor when he launched a concussion missile into the middle of my TIE Fighter cluster, killing an Academy pilot and putting a point of damage on the others. It swung back into my favor as each Rebel ship fell - first the A-Wing, then the Y-Wing, and finally the Red Squadron pilot in the X-Wing. In return I lost most my Fighters until I had only the Black Squadron pilot and Vader left.

A close collision with an asteroid left Vader stunned, however, and he was vaped by Kyle Katarn. The 360-degree Blaster Turret on the Moldy Crow tracked my last TIE Fighter and, no matter how much I juked and weaved, my Agility Dice couldn't hold out. Andy got a solid win against me.

So, three losses. But I can't complain - not only did I get to play, I met a great group of fellow X-Wings players!

The list itself was decent. Vader's a badass on his own - the Marksmanship/Cluster Missiles combo can do some real damage, and giving him the Engine Upgrade makes his version of the TIE-Advanced even faster. Howlrunner's pretty decent in the thick of a TIE swarm, but the Black Squadron pilot with Draw Their Fire was wasted as Howl died always died from normal damage. In the future I could drop the Black Squadron pilot down to an Academy pilot and give Howl an upgrade to increase his survivability.

While I didn't place, I did get a promo card of Ten Numb (a B-Wing pilot), so I didn't walk away empty handed. And since the buy-in was either $5 or buy something and have $5 taken off, I picked up a TIE Interceptor for my Imperials.

I had a great time, and eagerly await the next time I can get out to an X-Wing event.

You can find some pictures of the games on my blogs - not too many, since it was timed rounds and I didn't want to mess around too much - and hopefully more X-Wing content. Check the link down in the sig!

This message was edited 1 time. Last update was at 2014/02/26 17:45:40


   
Made in us
Fresh-Faced New User





Good stuff you defiantly took a challenging list to play. You might want to try putting a stealth device on howlrunner to help keep him alive. What kind of tactics did you use that did not help you, and how would you change them to help you win next time? I don't know if you have seen this guys stuff, but he talks about some good concepts to the game it really helped me.
http://www.youtube.com/channel/UCVfyteSBiELJQtovkGkFxyg/videos
   
Made in ca
Been Around the Block




Niagara Falls

 KingofAshes wrote:
You might want to try putting a stealth device on howlrunner to help keep HER alive[/url]
\



Howlrunner's a chick.
   
Made in us
Dakka Veteran





Also, Stealth Device is kinda bad : / I've only seen it last ONCE past the first attack and even then it broke on the second. Every freaking time I play it it seems to be the first 3 points my opponent loses : ( I don't have my own so I don't have any self flown experience. Just wanted a 'other side of the coin' experience to be posted. : )
   
Made in ca
Been Around the Block




Niagara Falls

Stealth devices are amazing. Since you'll basically be in range 3 when any shooting first starts you'll be getting 5 agility dice to defend if you're in a TIE in the first/second turn...that's ridiculous..anything past the first turn is a bonus imo.

This message was edited 1 time. Last update was at 2014/03/07 16:18:56


 
   
 
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