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![[Post New]](/s/i/i.gif) 2014/02/28 08:42:53
Subject: Changing Facing for Machine Guns on Turrets
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Private First Class
Edinburgh, Scotland
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I'm assembling some Otter LRC Is and I'm trying to decide whether to magnetize the turrets. I'm not sure if the Anti-tank Rifle mounted on the small turret has a 360 degree field of fire, or whether it only has 180 degrees like a normal, turret-mounted main gun. If the former, then I'll be fine just fixing the turret in place, but if facing of the AT rifle matters, then I'll have to figure out how to magnetize it so it can rotate during a game.
Any insights on this? Thanks in advance!
Edit: Sorry, the title ought to be "Anti-Tank Gun," but I guess it applies to MG on turrets as well.
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This message was edited 1 time. Last update was at 2014/02/28 08:47:09
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![[Post New]](/s/i/i.gif) 2014/02/28 23:13:17
Subject: Re:Changing Facing for Machine Guns on Turrets
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Most turrets have a 360 degree field of fire unless the turret can't actually turn all the way(IRL) Hull mounted weapons are what usually has a 180 degree field of fire, although some have different fields because of the specific mount.
On tanks, the facing of the turret does matter because if you just turn to turret to shoot it exposes the side armor to a larger area as opposed to turning the vehicle itself. Since its so lightly armored it probably doesn't matter much though.
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This message was edited 1 time. Last update was at 2014/02/28 23:13:57
Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2014/03/01 09:10:01
Subject: Changing Facing for Machine Guns on Turrets
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Private First Class
Edinburgh, Scotland
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Ok, thanks. The Otter has 0/0/0 so the facing doesn't matter for armour saves.
But don't turret-mounted guns lose all but 1 ROF if they have to turn to face their target?
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![[Post New]](/s/i/i.gif) 2014/03/01 16:38:11
Subject: Re:Changing Facing for Machine Guns on Turrets
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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I don't think so.
Some vehicles have Slow Traverse which penalizes them if they have to turn their turret(target is outside the 180 degree arc of the front of the turret) and they receive a -1 to hit. But no RoF penalty.
Tigers have this rule.
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This message was edited 1 time. Last update was at 2014/03/01 16:38:26
Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2014/03/02 09:06:12
Subject: Changing Facing for Machine Guns on Turrets
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Private First Class
Edinburgh, Scotland
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Cool, thanks. I've been playing with the wrong rules for certain.
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