KnuckleWolf wrote:A discussion about triple YT-1300 is ongoing
here.
Your list seems fine. Mostly because your running 2 B-Wings and a YT-1300. But as it is that's just getting you staying power. You should play it a bit and tell us how it goes. I would say off hand that there is room for improvement. For instance Draw their Fire and Intelligence Agent seem awkward. Between cutting those and the two
FCS you could get some points back to try something else. Maybe cut the Pursuit lasers too, you are
PS-5.
And don't go knocking my X-wings! There is a triple-X list I use to great effect in more casual games.
Thanks for the link KnuckleWolf, I'll definitely check that out. I have played only a handful of games with the list so far but it has yet to lose, not that I think it is invincible or that I'm an amazing pilot. I think I will have greater difficulty with very numerous TIE swarms, and I have yet to play a rebel vs rebel match.
Peregrine wrote:One I've had luck with:
Chewbacca with marksmanship, gunner
Blue squadron B-wing with advanced sensors.
Blue squadron B-wing with advanced sensors.
Essentially it's most of the firepower of "Han shoots first", but with advanced sensor B-wings instead of the questionable rookie X-wings and near-complete immunity to crits on your key ship. Alternatively, expert handling is amazing on a big ship. The large base gives you a huge range of options, and if you're higher PS than your opponent's ships you can very easily dodge arcs. The only real downside is you're giving up some crits and the double "focus" on your gunner re-rolls.
That looks like a solid list too, I'll definitely try out a variant using marksmanship. Expert handling is something I've never thought of, a large base barrel roll is a huge amount of lateral movement. I will try that one as well, seems very cool.
Thanks for the advice both of you.