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Soooooo, the plan is for us to be doing a kill team game in a tunnel, sort of a la space hulk. There will be no option for deep striking, and no option for outflanking, no vehicles (including bikes) and no saves above 2+. Because of this I built a harlequin kill team because none of the tunnels will be more than 12" long and this will allow me to close and assault quickly with a lot of attacks and then run like hell aftewards with the 3d6 hit and run if I don't kill them. And if I do, hope and pray I survive the oncoming onslaught of shots from my opponents. I decided to grab the fusion pistols for some punch in the shooting phase if absolutely necessary. Anyways the list;
4 Harlequins with HK and Shuriken Pistols (HK so I can knock out the marine players that WILL be there)
2 Harlequins with HK and Fusion Pistols
1 Troupe Master with Power Weapon and Shuriken Pistol (AP 3 all the time rather than AP 1, 1 time out of 6 is way better in this situation)
I think it will be a pretty brutal list for them to deal with. Math hammer, each one should kill a marine in CC each turn. I'd almost rather Multi assault, take on two marines so I can lock myself in combat and move 3d6" away rather than 1d6". Yeah, thats the goal. Thoughts on what USRs I should give my specialists and who they should be?
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