| Author |
Message |
 |
|
|
 |
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2014/03/10 21:24:19
Subject: Returning player - Chaos Space Marines *Any Gods* Feedback
|
 |
Violent Space Marine Dedicated to Khorne
|
I've been developing a small 500 point list for a new local tournament that's getting me back into the hobby, and unfortunately I've been forced to utilise my favourite khorne units that have been nerfed in the recent changes to 6th Edition. So I wanted to try and create a somewhat competitive list. Here are some variations: List 1: Kharn the Betrayer - 160 points 5 x Berzerkers w/ Rhino - 140 Points 10 x Cultists - 50 points 2 x Obliterator w/ Mark of Nurgle - 152 Points TOTAL: 502 (Note Kharn goes with Berzerkers) List 2: Kharn the Betrayer - 160 Points 10 x Cultists w/ Mark of Nurgle - 70 Points 5 x Khorne Berzerkers w/ Rhino - 140 Points 2 x Obliterators - 140 Points (Note Kharn goes with Cultists) TOTAL: 510 List 3: Daemon Prince w/ Power Armour, Wings, Mark of Nurgle - 220 Points 10 x Cultists w/ Mark of Nurgle - 70 Points 10 x Cultists w/ Mark of Nurgle - 70 Points 2 x Obliterators w/ Mark of Nurgle - 156 TOTAL: 516 We have been allowed 20 points differential either way so the points aren't an issue. Any feedback would be appreciated! Automatically Appended Next Post: Just to add, my consistent opponent will mainly be playing tyranids.
|
|
This message was edited 2 times. Last update was at 2014/03/10 21:34:54
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/03/10 22:00:22
Subject: Returning player - Chaos Space Marines *Any Gods* Feedback
|
 |
Executing Exarch
|
Oblits with mark of nurgle are always a solid choice. Cultists should never be marked, it is better to either take more cultists or just let them hide.
Kharn is probably overkill for 500 points, and zerkers need to either be in a large blob on foot or in a land raider, considering they can't charge out of a rhino. You could always run pseudozerkers by taking CSM with the CCW and mark of khorne.
The demon prince will serve you well at low point levels, but the mark of Nurgle is terrible. Since you can fly, you don't really need the stealth+shrouded. Being slow and purposeful you can't sweeping advance, which is huge. It would be unfluffy, but mark of Tzeenech is by far the best. Alternatively, mark of slannesh is very good and cheaper than the others.
|
The most important rule of 40K-Page XVII of the 6th edition rulebook, the figure at the top right of the page. "Shake hands with your opponent and thank them for a good battle and fun experience." Then go out for a beer.
Shine bright like Iyanden |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/03/10 23:07:26
Subject: Returning player - Chaos Space Marines *Any Gods* Feedback
|
 |
Violent Space Marine Dedicated to Khorne
|
Ahhh I failed to notice daemon princes use their own rules for marks. And I agree Mark of tzeentch would be by far the best way to go.
It appears you prefer my third list, where I agree with your points. If I were to drop the nurgle marks what could I do with the spare points? As more cultists arent an option it seems i'd have to make my Prince a Psyker. I feel somewhat uncomfortable fielding a single model counting for about 250 points being half my army.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/03/11 06:06:30
Subject: Returning player - Chaos Space Marines *Any Gods* Feedback
|
 |
Executing Exarch
|
It is certainly an all or nothing build. I recently played a game where turn 1 I gunned down a tricked out tzeentch prince turn 1. If I had to go with upgrades, I would take something somewhat cheap but useful, like a burning brand. Then maybe a gift of mutation and ichor blood, or a combat familiar, or actually taking a mark on the cultists. It is high risk, high reward but I think it is still one of your best bets at 500
|
The most important rule of 40K-Page XVII of the 6th edition rulebook, the figure at the top right of the page. "Shake hands with your opponent and thank them for a good battle and fun experience." Then go out for a beer.
Shine bright like Iyanden |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/03/11 12:53:23
Subject: Re:Returning player - Chaos Space Marines *Any Gods* Feedback
|
 |
Hellacious Havoc
|
Hey now, the mark of khorne on your DP is pretty.....okay. As long as you give him the ax of BF, wings and PA. ax for the S7 AP2 attack power and anywhere from 1 to 6 extra attacks each turn  not to mention the ones he'll get from the MoK. He's truly a monster
|
I am changed . . . an outcast now. |
|
|
 |
 |
|
|