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![[Post New]](/s/i/i.gif) 2014/03/16 15:34:47
Subject: 1850 CS&CSM
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Pyro Pilot of a Triach Stalker
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I really like what the new Crimson Slaughter supplement adds in terms of character and power. I'm thinking of sticking the sorc with the oblits as I figure with 3 rolls on divination I have a good chance of getting the ignores cover power. Let me know what you think.
Crimson Slaughter: 1466
HQ: 355
Lord (195): MoN, Bike, Sigil, Powerfist, Lightning Claw, Demonheart
Sorcerer (160): lvl 3, Balestar, Sigil
TROOPS: 418
6 Plague Marines (209): 2 Plasmaguns
Rhino
6 Plague Marines (209): 2 Plasmaguns
Rhino
FAST ATTACK: 340
Heldrake (170): Baleflamer
5 Bikers (170): MoN, 2 Plasmaguns
HEAVY SUPPORT: 353
3 Obliterators (228): MoN
Maulerfiend (125)
Chaos Marines: 380
Lord (170): MoK, Juggernaut, AoBF, Sigil
10 Cultists (50)
5 Spawn (160): MoK
Total: 1846
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01001000 01100001 01101001 01101100 00100000 01101111 01110101 01110010 00100000 01001110 01100101 01100011 01110010 01101111 01101110 00100000 01101111 01110110 01100101 01110010 01101100 01101111 01110010 01100100 01110011 00100001 |
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![[Post New]](/s/i/i.gif) 2014/03/16 16:51:59
Subject: 1850 CS&CSM
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Drakhun
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Mark of Khorne is more or less useless on Spawn because it gives them rage and counter attack. They already have rage and with their speed they should be the ones doing the charging. Also, 6 Plague Marines? Papa Nurgle will be most upset with you.
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DS:90-S+G+++M++B-IPw40k03+D+A++/fWD-R++T(T)DM+
Warmachine MKIII record 39W/0D/6L
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![[Post New]](/s/i/i.gif) 2014/03/16 16:54:56
Subject: 1850 CS&CSM
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Sadistic Inquisitorial Excruciator
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Looks good! Maybe Meltas on 1 Plague Marine squad?
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This message was edited 2 times. Last update was at 2014/03/16 16:56:13
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![[Post New]](/s/i/i.gif) 2014/03/16 17:01:41
Subject: 1850 CS&CSM
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Agile Revenant Titan
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I'd give the nurgle bikers melta guns. Use them as mobile tank poppers, and then give the spawn MoN, as said the Khorne mark is pretty pointless on them, it makes them more survivable for the lords protection. Otherwise I'm a big fan!
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You sought to cower behind your walls, weakling? Instead, by the will of Khorne, you shall die behind them |
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![[Post New]](/s/i/i.gif) 2014/03/16 17:09:45
Subject: 1850 CS&CSM
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Fleshound of Khorne
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Nice list.
IMO I'd drop the bikers for a second heldrake.
Khaines wrath is right, mark of khorne on spawn is a waste of points.
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Only in death does duty end..... Not for Khorne it doesn't |
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![[Post New]](/s/i/i.gif) 2014/03/16 17:29:33
Subject: 1850 CS&CSM
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Pyro Pilot of a Triach Stalker
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Thanks for the thoughts everyone. The MoK was for fluff reasons alone and it is only 10pts. I will just drop them down to unmarked as I need them to escort my juggerlord.
@welshhoppo: I know of papa's disappointment, if I could come up with the 48pts I would totally add the sacred number.
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01001000 01100001 01101001 01101100 00100000 01101111 01110101 01110010 00100000 01001110 01100101 01100011 01110010 01101111 01101110 00100000 01101111 01110110 01100101 01110010 01101100 01101111 01110010 01100100 01110011 00100001 |
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![[Post New]](/s/i/i.gif) 2014/03/16 23:09:05
Subject: 1850 CS&CSM
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Ultramarine Chaplain with Hate to Spare
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I would have thought the Relentless Blade would be better on the Nurgle Lord? Also wouldn't Spawn be the best bodyguard for him too? That way he's backed up by 15 more T6 wounds rather than just 5.
The Maulerfiend doesn't seem to fit. Perhaps send those points towards a second Helldrake? Not that you've got the rest of the spare points.
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![[Post New]](/s/i/i.gif) 2014/03/17 00:28:58
Subject: 1850 CS&CSM
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Longtime Dakkanaut
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What would happen if you trade places wth the bikes and spawn? Give the spawn to the nurgle lord and the bikers to he khorne lord? I think that may be a better way to organize them and it even makes more fluff sense I think ;p
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