I'll get right to them!
1. The Battering Ram. Is it really just 1 Attack? Is this a typo? Did they mean to write
d6 or at least d3? It's not worth weighing down a unit with it just for 1 attack, methinks.
2. Dark Surge questions
a. is it affected by difficult terrain?
b. if a flying unit is Dark Surged, can it Dark Surge over any intervening terrain/units? (if the Surge movement is enough to do so, of course)
3. Rules for charging state that the charging unit must move around any units, friendly or enemy. Interpenetration rules state that when pivoting during any move order (it does not exclude charging) it can interpenetrate any unit. Which takes precedence during a charge order?
4. Unit A charges unit B, which is next to a forest, and moves into contact with it without entering the forest on its charge move. During the subsequent aligning (leader to leader) with unit B however, unit A partially enters the forest. Does it have -1 to Hit this round?
5. Unit A clearly sees unit B's front arc. However it cannot charge directly straight at it because of 2 lone Trolls partially screening unit B (roughly placed in front of unit B's left and right front corners). Can unit A charge? Theoretically it can pivot left, move straight, then pivot right and move straight again, but that would actually bring it into contact with the flank of unit B. The Trolls leave unit A no room to physically come into contact with unit B's front. So can it charge? And how?
Question 5 has come up a couple of times recently. It also goes for any defending unit stuck in a tight space. Unit B might be standing diagonally against a building, unit A clearly sees the front arc yet the building leaves no or very little room for the chargers to move into contact unless they hit unit B's flank.
I think that's all folks. Many thanks.