There's not going to be a reboot unless the campaign doesn't fund.. if that happens I'll do a new one with more streamlined goals and more affordable sets. The numbers were correct the first time, the issue was the perceived value.. 3 mechs with enough extra weapons for 8 wasn't a good idea, but 5 mechs with less extra bits is a better deal, you're getting the same amount of metal in the end, just different pieces that will work better as a "starter set".
I wanted to run this game myself so it would be mine. I can make the decisions and decide which models I want to pay for and produce, rather than letting another company decide what I want to make. Game Salute is great, and they really helped BWG get out there, but I just want the freedom now to create my game my way. And I'm still working on BWG for the record, and Game Salute will be handling the retail distribution for Mechadrome.. the publishing part and game design and all of the creative stuff will come from my head and my bank account
I'm learning the hard way that Kickstarter isn't so good for the "little guys" anymore, in gaming anyway. I feel like backers have been spoiled by big companies running glorified pre-orders offering tons of bonuses. I just can't afford to compete on that level, and I doubt I ever will. So I'll just to the best I can and hope for the best
if this campaign is successful I'll get all of the rewards sent out asap and then I'll probably just release stuff the old fashioned way. I had another idea though to do a series of small campaigns for each race in the game, just to fund their sculpts and maybe a couple of free agents and that's it.. no neverending stretch goals, there would be a finite amount of items each campaign would produce, so on my end it will be a lot easier to fulfill the rewards a lot faster.