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I'm getting a real boner from this helbrute rule set. Nobody posted on this the last time I posted it so I'm trying one more time. Try this list for size:
2000 points:
Sorcerer Lord- ML 3, SoC, BaleStar
Sorcerer Lord- MoT, ML3, Spell Familiar, AoDG
9 Thousand Sons- Rhino(lord here)
9 Thousand Sons- Rhino(lord here)
Helbrute- additional Power Fist, 2 Heavy Flamers
Helbrute- additional Power Fist, 2 Heavy Flamers
Helbrute- additional Power Fist, 2 Heavy Flamers
Heldrake- Baleflamer
Herald of Tzeentch- Disk of Tzeentch, Grimoire of True Names, Mastery Level 3
11 Pink Horrors
11 Pink Horrors
9 Screamers (Herald)
According to the new helbrutes rules, taking this formation allows all 3 helbrutes to deepstrike together, roll a crazed result together at the start of each movement phase even if they haven't been hit, and all have IWND
The idea is all the divination gives a high chance of getting scriers gize(each of the two sorcerers has a 72% chance), getting those 570 points of deep strikers on the board ASAP. Screamer star soaks up fire until that happens while pink horrors hide in ruins and rhinos hide in 5+ terrain and pop smoke. Then the tsons and pink horrors walk up the board and clean up everything thats still burning. Screamers and helbrute fists pop armor, I plan on ignoring air as there is basically none in my area. I can Vector Strike with my drake the one or two fliers I'll see.
THOUGHTS ON IMPROVING THIS LIST OF FIRE?
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