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1850 Farsight-Tau Tourny List. Anti-Knight but still effective for tourny?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Sneaky Sniper Drone






Looking for feedback on a tournament list where Knight *are* allowed. Idea is to deepstrike crisis suits to hit knights on multiple armor facings. Missile pods since they give sufficient range to avoid explosion and assault, but still offer good opportunity to take down Hull points. Thanks!

FARSIGHT- PRIMARY

Farsight
O'vesa

Kroot (sniper) x 10 w/ 1 hound
Crisis (MP, MP, EWO, bonded) x3 w/ 2 marker drone
Crisis (MP, MP, EWO, bonded) x3 w/ 2 marker drone
Crisis (PR, FB, target lock, bonded) x 3 w/ 3 shield drones

Riptide (TLFB, Ion, VT, EWO) 2x shielded missile drones

Pathfinders (bonded) x5

Sunshark (TLMP, decoy launchers)


TAU EMPIRE - ALLIED

Commander (CCN, PEN, MSS, Iridium, VRT, flamer)

Fire Warriors x 10
Kroot x11 w/ 1 hound

Pathfinders x5

Broadside (missiles, ewo) x3 w/ 3 missile drones

subscribe to my channel for Tau, Blood Angels, and Tyranids tactica, batreps, and commentary: http://www.youtube.com/invasive40k

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Made in us
Longtime Dakkanaut




United States of America

I don't imagine this would do much to 3 knights plus their allies.

You would probably do well with units of 1 crisis with duel FB and DS them behind the knights with the threat of missiles in front.

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Made in us
Regular Dakkanaut




New Jersey

The following are things that are said to death on other army lists, but I will reiterate what is considered general wisdom on this forum for these armies.

Never give crisis suits two weapons with different ideal targets. Example the plasma rifle's ideal target is a terminator, a fusion blaster's ideal target is a tank. It is okay to have squads with mixed weapons, but ideally those are fielded like this.

Crisis Suit: 2x Plasma Rifle
Crisis Suit: 2x Plasma Rifle
Crisis Suit: 2x Fusion Blaster, Target Lock

This way the plasma rifles can be used on heavy infantry, and the fusion blasters can be used on tanks.

Marker drones should not be used with anything, but pathfinders. In crisis teams the marker lights cannot be used by the team itself. the marker lights fire at the same time as the crisis suits, and the marker light tokens must be used before you roll to shoot, so they cannot benefit from any tokens put their by their own squad. Also nine times out of ten your suits will kill what they shoot at, so no one else will benefit from them either.

Aside from that cool list.

Tau Vior'la Sept: 6250 pts  
   
Made in us
Sneaky Sniper Drone






So, do you think my standard Taudar list is better, even if knights are going to be lurking around? I could maybe add a bunch of EMP grenades or take a Sunshark if I drop jetbikes or the ethereal or something.

Commander (CCN, PEN, MSS, flamer, VRT, iridium)
Ethereal

Fire Warriors x 8
Fire Warriors x 8
Kroot (snipers) x 16
kroot x 10 w/ hound

Riptide (TLFB, ION,VT, EWO) w/ 2 SMDs
Riptide (TLFB, ION,VT, EWO) w/ 2 SMDs
Crisis (PR, FB) w/ 3 shield drone - I mix them since I want to have some anti-tank and generally a FB is just as good as a PR for infantry since I don't want to be within 12"

Pathfinder x5
Pathfinder x5

Broadside (missiles, EWO) w/ 3 missile drones

Farseer (jetbike)

jetbikes x3 (cannon)
jetbikes x3 (cannon)

subscribe to my channel for Tau, Blood Angels, and Tyranids tactica, batreps, and commentary: http://www.youtube.com/invasive40k

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Made in us
Regular Dakkanaut




New Jersey

EMP grenades will be of no benefit to you against an IK, they attack first and their stomp attacks have a significant chance of killing all your EMP toting warriors before they even bet a hit in. Firewarriors are useless against IK, they can't even hope to hurt them. A list of all crisis would be your best bet.

I suggest taking squads of three crisis suits armed with two fusion blasters. You might even want to take up to 6 gun drones or shield drones in each squad to maximize the survivability of your special weapons. Just remember to keep the drones between you and the IKs. You might also consider taking team leaders with the crisis teams as this will raise your leadership to 9.

Never forget that your models only have to have 1 and 15/16ths of an inch between them to be in coherence. If you keep them spread out the IK player should never be able to get more than 4-5 hits per large blast template.

Broadsides are a bad Idea vs IK, bring a hammerhead if you want to accomplish something. Riptides are a good bet, though I question whether the heavy burst cannon might actually be better against IK than the ion accelerator.

I adamantly stick to my position that mixing weapons on a crisis team is a mistake. You are choosing to make a perfectly decent unit sub par, but then this is your choice to make.

Good Luck man, and long live the greater good.

Tau Vior'la Sept: 6250 pts  
   
Made in us
Screamin' Stormboy





Stomp attacks are at initiative 1. So the fire warriors would get to use the grenades.
I would also suggest fusion blasters as others have said. Also I think the broad sides with rail rifle looks pretty good as well. Any pens that get through will be ap1 so increases your chance of the extra d3 hull points taken off with explosions.

"Us orkses was made ta fight an win!" 
   
Made in us
Longtime Dakkanaut




United States of America

I disagree on the middilesides, remember there are still other armies out there he will be fighting so tailoring his army to fight only knights is a bad idea.

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Made in us
Regular Dakkanaut




New Jersey

If the guy has two riptides they will handle any enemy vehicles pretty well. A Riptide with a buffmander is infantry hate, so that problem is not an issue.

I would take the following:

Farsight primary detachment:
Commander:
Fusion blaster x2, talisman of arthas moloch, target lock, drone controller

Crisis Team #1:
3x suits w/:
Fusion blaster x2, target lock, gun drone x2

Crisis Team #2:
3x suits w/:
Missile pods x2, early warning override, gun drone x2

Crisis Team #3:
3x suits w/:
Missile pods x2, early warning override, gun drone x2

Riptide #1:
ion accelerator, twin-linked fusion blaster, vector tracker, early warning override, shielded missile drones x2
(Insert Tau detachment commander here)

Riptide #2:
heavy burst cannon, twin-linked fusion blasters, vector tracker, earth cast pilot array

Pathfinders:
x6

Tau secondary detachment:
Commander:
Iridium armor, shield generator, stimulant injector, drone controller, command and control node, multi-spectrum systems suite, puretide engram neurochip

Kroot:
x10 w/ hound

Kroot:
x10 w/ sniper rounds

Pathfinders:
x6

This list should be more than capable of dealing with a great many types of lists and should make short work of knights.

This message was edited 4 times. Last update was at 2014/04/02 17:50:44


Tau Vior'la Sept: 6250 pts  
   
 
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