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I agree about dropping the drones on the HQ's. If you want to keep them, might as well take gun drones. Most nid shooting won't punch through cover AND armor, so they probably get a save. Even if they don't, they are just there to eat fire and die. However, the gun drones can at least shoot.
An HBC tide is pretty good against MC's as said, but the IA has merit too. I think the HBC is better for the cost despite the lack of AP3. Combined with the missiles, you also have some anti horde dakka. If your up against a flyrant, put a velocity tracker on the tide. I agree to drop the stims-if you really want FNP, you can score a 6+ from your ethereal by keeping your tide nearby.
Fireknives and firestorm builds evolved when you had to take a twin link system if you took 2 of the same guns. Now that you can take 2 guns without twin linking, you would be better with dual plasma for one squad, then whatever else for another. Dual fusion is good if you see lots of T4 things like warriors or zoey's. Missiles can play keep away and wound MC's, while burst cannons and drones will blast through hordes and threaten MC's by sheer volume. Counterfire defense is OK for the burst cannons due to the sheer volume, but otherwise flamers are a better 3rd hardpoint as Brutal said.
Give the kroot a hound. Acute senses helps your outflank should you need it, and I5 helps in combat. If nothing else, the hound is a very expendable body.
Splitting your broadsides will not do enough damage to MC's. Better to focus the rail rifles(or missiles) into one MC at a time. Early warning override is decent if you expect reserves. Counterfire is great with the missile pods, 8 TL shots at BS2 can usually deter charges to your sides. Broadsides are a good place to anchor your ethereal.
Longstrike is really good, but a lot of his utility is wasted against nids. He is designed to crack Av, and the railgun is designed for that as well. The ion cannon offers more shots to wound MC's, while coming with a better default blast option than the railgun. Automated repair is OK for longstrike due to the investment, as it can bring him back into the game in a big way.
Skyrays are fantastic, but don't need the automated repair system. You will either lose smart missiles or the networked light, and your chances of getting either back are small. Dump your missiles early on to nuke a tervigon, flyrant, whatever, then just fly around and missile/markerlight.
Sensor spines are really good for either tank, as you may need to run from the bugs. Hiding in terrain can slow or stop a charge that would otherwise destroy your tank.
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