Hello everybody. I have compiled Tactics videos and articles, army list ideas and strategies from battle reports to come up with this 2000 point Ultramarines list. I have been doing a lot of Theoryhammer and have not yet tried (or bought) this list yet. I would appreciate some feedback before I enter the nightmarish dimension of spending and painting. The army uses the Ultramarines chapter tactics.
HQ — Chief Librarian Tigurius — 165 Points
Elites — 8 Sternguard Veterans — 4 Combi-flamers, Melta Bombs — 231 Points
Dedicated Transport — Drop Pod — 35 Points
Elites — 7 Sternguard Veterans — 3 Combi-plasmas, Melta Bombs — 199 Points
Dedicated Transport — Rhino — 35 Points
Troops — Tactical Squad — Plasma Gun, Combi-plasma — 165 Points
Dedicated Transport — Rhino — 35 Points
Troops — Tactical Squad — Plasma Gun, Combi-plasma — 165 Points
Dedicated Transport — Rhino — 35 Points
Troops — Tactical Squad — Flamer, Combi-flamer, Melta Bombs — 160 Points
Dedicated Transport — Drop Pod — 35 Points
Troops — 5 Scouts — Camo cloaks, Sniper Rifles — 70 Points
Fast Attack — 6 Bikes — 2 Meltaguns, Combi-melta, Melta Bombs — 156 Points
Heavy Support — 3 Devastator Centurions — Grav-cannons and Grav-
amps — 250 Points
Heavy Support — Vindicator — Dozer Blade - 130 Points
Heavy Support — Vindicator — Dozer Blade - 130 Points
1996 Points
The idea is that the Sternguard Veterans squad come down first turn and roast some Tau, Eldar, or whatever the opposing scum is that needs to be cleansed. They are not a suicide unit and will try to find cover and generally act as a fire magnet (with help from long-range psychic support from Tigurius (with Endurance, for example)) and harassing unit. The other 7 Sternguard Veterans will have Tigurius in them (who I think can cast powers from a Fire Point (clarification please)). They will move up to near the enemy’s lines and just shoot stuff, along with the Centurions, who will hopefully be protected by some Rhino screening and Divination. The 2 Plasma squads will move up to a midfield objective. The Flamer squad will come in as late as possible and toast some back-field objective holders (like Sniper Scouts

) and claim an objective. The Sniper scouts sit back on a home objective. The bikes lend some anti-tank firepower and more harassment. Finally, the 2 Vindicators will gloriously advance, side-by-side, and kill stuff, again with some Tigurius support. Most of my opponents play footslogging armies (hence the lack of anti-tank) and there is only one guy who brings in a flier (the Heldrake), so I have purposely not wasted points on
AA.
Feedback will be appreciated. I am not aiming for a super-competitive list, but one that wins in friendly play and stands a chance in a tournament (a.k.a. semi-competitive). I am kind of on a tighish budget and so I cannot have any more transports, but I am flexible besides that.
Thank you in advance.