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Made in se
Wicked Canoptek Wraith





Stockholm

I will primarily fight Space Marines in small battles up to a 1000 pts. Trying to make a fun to play army with which I'll have alot of options of what to do.
The lord will go with the squad with the Rhino to maximize his potential in CC. The others can capture objectives or be decoys. My concern is that the squads perhaps are a bit expensive for their size. How would you go about making the troops choises? Perhaps there is another way of doing it, for instance making 2 squads, saving up points for something else.

Total 748pts

Chaos Lord - 113pts
Sigil of corruption, Veterans of the long war, Power armour, Combi-bolter, Power weapon

Hellbrute - 100pts
Multi-melta, Power fist

Chaos Space Marines x10 - 230pts
Flamer x 2, Icon of vengeance, Veterans of the long war
Aspiring champion, Gift of mutation
Rhino


Chaos Space Marines x10 - 210pts
Flamer, Veterans of the long war
Aspiring champion, Gift of mutation, Power weapon
Rhino


Chaos Predator - 95pts
Autocannon, Heavy bolter sponsons

This message was edited 6 times. Last update was at 2014/04/16 10:25:03


   
Made in gb
Executing Exarch






Unless it's there for fluff reasons, I'd drop the Daemonic Possession as it lowers the BS of the tank. Extra armour is an alternative but honestly I wouldn't bother with either.

The Chaos lord is Fearless, so the unit he's with doesn't really need an Icon, and if you combine the other two units you save another icon and a champion / gift upgrade.

These changes give you 85 extra points, which translates into an extra 4 marines to go with the lord or a rhino for the other unit and 2 extra bodies for the unit accompanying the lord. In addition, you can give the unit champion in the lord's unit a power weapon, since he'll be trying to get stuck in and might be deflecting challenges so your lord can get stuck in.

{Edit - math failure}

This message was edited 1 time. Last update was at 2014/04/16 07:49:29


 
   
Made in se
Wicked Canoptek Wraith





Stockholm

Excelent advice Quanar! I combined the two first squads and gave them a heavy bolter and a Rhino, gave the champion in the last squad a PF and added 3 marines, removed the daemonic possession from the pred (musthave been confused over that one). I feel this is a pretty straight forward list with some options of what to do and some mobility. The Hellbrute is in there just bcause I have the model and I feel its fun to play with.
By the way, what should be the Hellbrute's primary role?

This message was edited 1 time. Last update was at 2014/04/16 08:19:30


   
Made in gb
Executing Exarch






I think the first squad needs to be 10 models in order to get the heavy weapon, so move one from the other squad (for 10 and 7). An advantage of CSM is that you can double-up on special weapons instead of taking a heavy weapon - and since a heavy weapon doesn't really synergise well with a rhino I'd suggest keeping the original extra flamer or swapping them both for meltaguns (depending on points) as you've not got a lot of anti-tank.

Personally I don't like power fists on CSM champs, since anything with a 2+ save will probably kill him before he can swing. A power weapon or even lightning claw would be my preferred, just for a bit of extra bite against enemy sargeants.

With the Helbrute, unless your opponent is advancing towards you it will be turn 2 or 3 before you can get within half-melta range (and charge range), but if they are using transports to come towards you I suggest aiming for those. With only a single (AP: 1) shot you aren't wasting an entire unit to pop a transport and as a bonus the 'Brute can charge the disembarking unit afterwards. Honestly, even if he gets shot that's less anti-tank aimed at Rhinos and your Pred.
   
Made in se
Wicked Canoptek Wraith





Stockholm

Quanar, I have left the champion in the number, så 9 + champion = full squad. thats how I wrote it. Perhaps its a bit confusing so I'll edit that. That will make the squads 10 and 9 including the champions actually.
I will deffinatelly look at changing the heavy weapon for something else. But then again, what would you use the squad for?


Automatically Appended Next Post:
Now I have two full squads instead with a Power weapon instead of a PF on the champion in the squad the Lord's going with. Btw, can Power Weapon be any of the power weapons for the same cost? I mean can I model a Power Axe and use its profile as I use a Power Weapon?

This message was edited 1 time. Last update was at 2014/04/16 10:26:25


   
Made in ru
!!Goffik Rocker!!






CSM are not bad when you give them 2 plasmas/meltas + combi-weapon on a sarge. You need a 10-strong squad for that.

Lord in this list is pretty useless. Go for Chaos sorc all the way. ML3, sigil and spell familliar (drop one of those if you're short on points). He'll be way better than lord and easy to convert actually.

Heavy bolter predator is a waste imo. Better go with sponson lazcannons.


Spoiler:
1 Sorcerer (HQ) @ 135 Pts
Force Weapon; Bolt Pistol; Power Armour; Sigil of Corruption; Psyker
(Mastery Level 3)

8 Chaos Space Marines (Troops) @ 182 Pts
Boltguns; Meltagun

1 Aspiring Champion @ [33] Pts
Combi-melta; CCWeapon; Bolt Pistol

1 Chaos Rhino @ [35] Pts

9 Chaos Space Marines (Troops) @ 215 Pts
Boltguns; Plasma Gun (x2)

1 Aspiring Champion @ [33] Pts
Combi-plasma; CCWeapon; Bolt Pistol

1 Chaos Rhino @ [35] Pts

1 Chaos Predator (Heavy Support) @ 115 Pts
Autocannon; Lascannons (x2)

1 Helbrute (Elites) @ 100 Pts
Multi-melta; Power Fist

Models in Army: 24


Total Army Cost: 747


This will be a nice list and will alwayz be a solid start from where to expand. Later you could get nurgle spawns and put sorc on bike + get spell familliar. Helbrute is not a great thing though. I find him better as a gunner. Get Tl-Lazcannon/Plazma-cannon/Reaper autocannon + Missile launcher and he'll be of some use at least. Yep, in tiny games av12 walker ain't bad on the front sometimes but when you go higher - he'll be a waste.







Automatically Appended Next Post:
Power weapon means either an axe, sword, mace/stave or a lance. Force weapon all the same except there are no force lances for some reason.

This message was edited 2 times. Last update was at 2014/04/16 11:03:29


 
   
Made in se
Wicked Canoptek Wraith





Stockholm

Nice list, but I miss one thing; Icon Of Vengeance. The fearless is extremely usefull IMO. Do you prefer not having it?

Automatically Appended Next Post:

This is the new list I came up with after thinking about it for a while. I have a punch in the Predator now with Twin-linked lascannon on top. I made the first squad footsloggers due to the points taken up by the Predator (which I think i need).

WORDBEARERS - 750pts

Chaos Lord - 110pts
Sigil of corruption, Veterans of the long war, Power armour, Bolt pistol, Power weapon

Hellbrute - 100pts
Multi melta, Power fist

Chaos Space Marines x10 - 210pts
Plasma gun, Icon of vengeance, Veterans of the long war , Heavy bolter
Aspiring champion, Gift of mutation


Chaos Space Marines x9 - 207pts
Meltagun, Close combat weapon x8, Veterans of the long war
Aspiring champion, Gift of mutation
Rhino


Chaos Predator - 120pts
Twin-linked lascannon, Heavy bolter sponsons


Total 747pts

This message was edited 2 times. Last update was at 2014/04/16 12:48:03


   
 
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