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![[Post New]](/s/i/i.gif) 2014/04/18 13:06:46
Subject: 1850 semi-copetitive dark eldar
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Blood Angel Neophyte Undergoing Surgeries
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Archon 145
Huskblade
Shadowfield
Soul trap
Combat drugs
4 Incubi 153
Venom
additional cannon
5 trueborn 185
4 blasters
Venom
additional cannon
5 trueborn 185
4 blasters
Venom
additional cannon
10 warriors 180
sybarite
splintercannon
raider
splinter rack
10 warriors 180
sybarite
splintercannon
raider
splinter rack
10 warriors 180
sybarite
splintercannon
raider
splinter rack
5 wyches 140
haywire grenades
hekatrix
venomblade
venom
additional cannon
5 wyches 140
haywire grenades
hekatrix
venomblade
venom
additional cannon
Raider 105
Raider 105
Razorwing jetfighter 145
Feed back welcome (and needed)
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I'm not a blood angel i'm an angels vermillion
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![[Post New]](/s/i/i.gif) 2014/04/18 14:46:54
Subject: 1850 semi-copetitive dark eldar
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Executing Exarch
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Fairly straightforward. You could probably drop the sarges armywide for night shields. Ravagers need them the most, but everything else can benefit.. Give the razorwing a flickerfield so you don't have to jink. Drop the 5th trueborn out of the blasterborn squad, as he is not matching the role of the squad.
If you can afford, a PGL helps the incubi charging into cover, along with close range stealth and defensive grenades. By no means required though.
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The most important rule of 40K-Page XVII of the 6th edition rulebook, the figure at the top right of the page. "Shake hands with your opponent and thank them for a good battle and fun experience." Then go out for a beer.
Shine bright like Iyanden |
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![[Post New]](/s/i/i.gif) 2014/04/18 14:51:55
Subject: 1850 semi-copetitive dark eldar
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Daring Dark Eldar Raider Rider
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I think it's s fine list. Couple thoughts though (from least impactful change to most).
1) Sybarite upgrade is questionable, in my opinion. Not sure that it's worth the points. If you drop them, I'd spring for Flickerfields and the extra Splinter Cannon on the Razorwing Jetfighter. The 5+ Invuln is nice, as it doesn't require snapshots the next turn and gives you some defense against Heldrakes.
2) Another good HQ option in this list would be Duke Sliscus. Lose a Splinter Cannon and put him in a Raider with Warriors. The combat drugs will help your wyches, and the poison upgrades will make his vehicle devastating against any non-armor unit. Plus - Deep Striking might be a lot more useful with the new Imperial Guard.
3) I love the look of Incubi, but really find them to be overcosted. I'd rather have my Archon in a Raider with Wyches. It's a good assault squad, and it's an additional troop.
4) Do you play against enough armor to justify the Blasterborne units? 4 Blasters per unit is a lot of points, and when they can only fire after moving 6", I find myself limited in their usefulness. For pretty much the same points you could add: Baron Sathonyx, Beast Pack (3 Beastmasters, 5 Khymerae, 4 Razorwing Flocks) and 110 points or so.
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![[Post New]](/s/i/i.gif) 2014/04/18 16:18:29
Subject: 1850 semi-copetitive dark eldar
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Blood Angel Neophyte Undergoing Surgeries
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Thanks for the feed back, will drop sergeants and think about incubi will have to look at the vs same points wyches
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I'm not a blood angel i'm an angels vermillion
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![[Post New]](/s/i/i.gif) 2014/04/18 22:13:16
Subject: 1850 semi-copetitive dark eldar
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Warning From Magnus? Not Listening!
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I will say that while the archon + incubi squad isn't the absolute best build for DE, they can do what they do really well. Send them into combat with the biggest threat and let the AP 2 do its work (combined with the PGL to let them strike at I) You have to be careful about them overkilling and being exposed the next turn to your opponent's shooting, but they are a nice unit that can fill a role well.
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Necrons - 3000 pts
HH Imperial Militia/Cults - 1000 points Check out my P&M blog! (https://www.dakkadakka.com/dakkaforum/posts/list/805464.page)
Bretonnia - 4500 pts
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