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Hi everyone!
I like to participate in my local GT almost every year, and it is a little different than previous years, as it is 1850 this time rather than 2000(or 1999+1). A few other restrictions include the banning of the following models; Fortress of Redemption, Escalations, Forge world, Formations, and Sky Shield. Also, Stronghold Assault(not really sure what this is exactly other than it includes Imperial Knights?) is allowed but; No D weapons, No AV14 and "Only one item may be taken".
Now onto my list. This is a general outline of things I REALLY would like to include, it rounds out to 1312pts. I would like it to be a fairly competitive list, while still remaining fluffy and fun.
HQ
Commander @ 135pts
Command n Control Node, Multi-Specturm, PEN Chip
Goes with Riptide
Elites
Riptide @ 240pts
Ion Accelerator, Stims, Fusion Blasters, Velocity Tracker
Crisis Team @ 188pts
3 Suits
1 w/ TL Missiles, Drone Controller, x2 Marker Droens
2 w/ TL Missiles, Reg Missile
Troops
Fire Warriors @ 108pts
12 Models
Fire Warriors @ 108pts
12 Models
Fire Warriors @ 108pts
10 Models
Fast Attack
Pathfinder Team @ 77pts
7 Models
Pathfinder Team @ 77pts
7 Models
Heavy Support
Sniper Drone Team @ 159pts
3 Marksman, 8 Drones
Broadside Team @ 130pts
2 Models w/ HY Missiles, Smart Missiles
These are the things I think would be best to have, and are auto includes for me.
Other than the models listed, I have available:
1 Ethereal
10 Fire Warriors(And a few extra for a fireblade or darkstrider)
Some pathfinders w/ Ion Rifles
2 Crisis Suits
6 Stealth Suits
2 Devilfish
~ 36-40 Kroot Carnivores
1 Skyray
1 Hammerhead w/ Railgun
The Skyray vs Hammerhead is one of the big questions for me. I have been running the Skyray for anti-air as well as further Marker support and Anti-Light Transport, however with the release of the new "IG" codex, I'm expecting there to be quite a few heavy mech lists. My GT tends to showcase the new hotness, not always, but it is best to plan for it IMO.
Another big question is the kitting out of my commander. While the support commander is a nasty combo with the riptide, it just doesn't seem to fit in with how a commander would act in battle. He is a commander though, and with his current load out he is basically overseeing the riptide.
And finally, this list seems to me to really promote static gunline, which is a great tactic, but your deployment/strategy won't vary much from game to game. If I'm going to be playing 5 2hr games, I would like them to differ somewhat from game to game. I'm just not sure what to do with it in order to achieve that but remain somewhat competitive.
Some other things I usually run in my other lists are 2 Fusion suits(2 TL Blasters and a Plasma Rifle) and another squad of 10 Fire Warriors. I've switched around between the 2nd crisis squad and stealth suits, as stealth suits have become really fun to play with I think.
All feedback is greatly appreciated.
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