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Made in us
Fresh-Faced New User




Trying to get back into the game, local group runs 500 pt combat patrol games (1 HQ, 2 Troops; limited 0-1 Elite, HS, FA with an extra X1 troop, elite, HS, FA choice and all vehicles total armor value < 33)

What does everyone think of this list? Does anyone have any experience with AM/IG at low point values? What will give me the most trouble?

Combat Patrol [500]

HQ:

CCS [85]
+Missle Launcher
+Flakk Missles

Troops:

Vet1: [105]
+Autocannon
+2 Plasma

Vet2: [105]
+Autocannon
+2 Plasma

Vet3: [100]
+Autocannon
+2 Melta
+Heavy Flamer

Heavy Support:

Wyvern [65]

Fortifications:

Aegis [50]

Thanks in advance,

LS
   
Made in us
Fresh-Faced New User




Hey, I have a lot of experience playing with guard at sub-1000 points, especially 500 and 750 lists. I think this:

Drop:
-Missile Launcher: commit to the Autocannon. Having just one of any kind of weapon is risky and usually disappointing. AA resolved in "Add" section.
-Veteran Special Weapons: adding a bunch of guns to your squads may seem like a good thing to do, but you're going to want to keep your squishy T3 5+ Guardsmen as far back as possible. Keep them behind the Aegis and 48" away by keeping just the Autocannons. Exception below.
-Wyvern: there's more versatile Anti-Infantry all over for Guard. Besides, a lot of armies can weather Wyvern fire just fine (MEQs, etc)

Add:
-Autocannon to CCS: see above
-OPTIONAL Special Weapons: if you feel you really want to, pick one squad of Veterans, drop their Autocannon, and take specials instead. 3x Flamer, Meltagun, or Plasmagun, depending on your preference.
-Vulture Gunship: this thing is a beast. Below 33 armor, and twin-linked Punisher Cannon which fires at BS 4 at ground targets and full BS at other flyers. Especially with its ability to rotate-move-rotate, you can almost guarantee side/back armour shots, and glancing to death is easy against AV 11/10 with 20 re-rollable shots. Covers your AA and Anti-Infantry durably and elegantly. If you haven't already torrented IA: Aeronautica, do so immediately, because FW is official rules now.

Overall, looks like this:

HQ
Company Command Squad: Autocannon

TROOPS
Veteran Squad: Autocannon
Veteran Squad: Autocannon
Veteran Squad: 3x Meltagun

FAST ATTACK
Vulture Gunship

FORTIFICATION
Aegis Defense Line

Real nasty, and comes in at 505 points -- figure out which of your 10-point weapons you want to swap for a 5-point weapon, and you're golden.

Hope this helps

-Gunny
   
Made in us
Fresh-Faced New User




Unfortunately the local rules say no FW, so the vulture is out (for now)

The idea behind the special weapons is that eventually the enemy will bear down on my troops behind the Aegis, giving a reason for wanting the extra firepower in closer quarters. With the restrictions, I can't figure out a way to prevent this from happening so I added in the special weapons.

Thanks for the suggestion!
   
 
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