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![[Post New]](/s/i/i.gif) 2014/05/04 04:03:54
Subject: Starting Khador, what are your "must have" units?
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Using Inks and Washes
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A friend has given me some Khador figs to get me back into the game (he knows I'm a sucker for these figs, and will get them assembled and painted faster than he ever likely will!). Based on this list, are there any units that I should get to round out the faction, or does this look pretty "complete" for starters?
Battle box
Sorcha
Destroyer Heavy 'jack
Juggernaut Heavy 'jack
Demolisher/Devastator/Spriggan heavy 'jack box that I'll probably magnetize to have options
Marauder heavy jack
1 unit of Widowmakers
1 unit of Doom Reavers
1 blister (2 figs) of Kayazy Eliminators
1 Manhunter
Holdun Kapitan Valachev unit attachment (I have a lot of mercs)
Hounik Andrei Malakov (the exclusive character figure from the videogame kickstarter)
The Butcher of Khardov
The Witch and the Scrapjack (one of the coolest models from Warmachine that I've seen, IMO!)
Wow, that was a lot of figs, writing them out like this... Plenty to keep me busy I know, but are there any "must have" units that I don't have?
edit: thanks in advance!
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This message was edited 2 times. Last update was at 2014/05/04 04:06:02
I play...
Sigh.
Who am I kidding? I only paint these days... |
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![[Post New]](/s/i/i.gif) 2014/05/04 04:38:03
Subject: Starting Khador, what are your "must have" units?
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Longtime Dakkanaut
Brisbane, Australia
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It looks Like a great start, the only ones I'd reccommend off the bat are Winterguard Infantry box with officer/standard and kovnik Joseph. Great bears and Kayazy Assassins with underboss are two other very common units, but it depends which lists you're going for.
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This message was edited 1 time. Last update was at 2014/05/04 04:41:17
Looking for a club in Brisbane, Australia? Come and enjoy a game and a beer at Pubhammer, our friendly club in a pub at the Junction pub in Annerley (opposite Ace Comics), Sunday nights from 6:30. All brisbanites welcome, don't wait, check out our Club Page on Facebook group for details or to organize a game. We play all sorts of board and war games, so hit us up if you're interested.
Pubhammer is Moving! Starting from the 25th of May we'll be gaming at The Junction pub (AKA The Muddy Farmer), opposite Ace Comics & Games in Annerley! Still Sunday nights from 6:30 in the Function room Come along and play Warmachine, 40k, boardgames or anything else! |
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![[Post New]](/s/i/i.gif) 2014/05/12 20:30:51
Subject: Starting Khador, what are your "must have" units?
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Regular Dakkanaut
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It's also worth picking up the iron fang pikemen and the kovnik. Butcher 3 is also super good.
George
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![[Post New]](/s/i/i.gif) 2014/05/20 23:35:05
Subject: Starting Khador, what are your "must have" units?
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Bloodtracker
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+1 to George L.
IFP and Black Dragon UA is great. Greatbears are also AMAZING. Doom Reavers with UA is excellent too. Behemoth is a solid jack,
any butcher is great, but Butcher 3 is just nuts.
strongly recommend epic Eiris, Saxon Oric and Gorman Di Wolfe for mercs, and thats just starting. Alexia and the risen is also pretty amazing, and Rag Man can be hilarious and frustrating in games for your opponents.
Also give props to WGI with full unit, + kovnik joe. Assassians and underboss are great too.
widow makers are great too.
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"exitus act a probat"
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![[Post New]](/s/i/i.gif) 2014/05/21 17:22:35
Subject: Starting Khador, what are your "must have" units?
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Nasty Nob on a Boar
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Agreed with above. You need troops and WGI/IFP are great starts with great solos/UAs.
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No madam, 40,000 is the year that this game is set in. Not how much it costs. Though you may have a point. - GW Fulchester
The Gatling Guns have flamethrowers on them because this is 40k - DOW III
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![[Post New]](/s/i/i.gif) 2014/05/22 01:05:38
Subject: Starting Khador, what are your "must have" units?
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Dakka Veteran
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Khador realistically has very few MUST HAVE models. You obviously need troop choices and war casters and war jacks but as you see from previous posts, there are multiple solid choices for everything. Winter guard, Iron Fangs, Kayazy assassins can all fill your troop choices but they are also all viable so no one unit is a must have.
In my humble opinion, our only Must Haves are the Great bears of Gallows wood, and the war dog solo. These are universally amazing models that can and will find a place in nearly every list you can build. For mercs, German Do Wolfe is probably the best 2pt object a faction can have. He is not required but blind grenades are incredible so you should try and find room for him in most lists.
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71 pts khador - 6 war casters
41 pts merc highborn - 3 warcasters |
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![[Post New]](/s/i/i.gif) 2014/05/22 21:46:49
Subject: Starting Khador, what are your "must have" units?
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Drakhun
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The Wardog is awesome. You feed it biscuits and it'll feed you with the dead bodies of wannabe assassins.
The Great Bears are equally awesome.
Nearly everything in Khador is at least 'pretty good'.
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DS:90-S+G+++M++B-IPw40k03+D+A++/fWD-R++T(T)DM+
Warmachine MKIII record 39W/0D/6L
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![[Post New]](/s/i/i.gif) 2014/05/22 23:10:36
Subject: Re:Starting Khador, what are your "must have" units?
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Prospector with Steamdrill
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The most seen "Starting" combo is Winter Guard / Joe and Widowmakers. You already have Sorcha, you already have Widowmakers... I think from what you already have, it is still a solid ground.
My "must have" unit is definetly the Great Bears. Since I bought them, all my ennemies know now I play them no matter the Warcaster. They always fit well in any situation and they always bring pain on the battefield.
If I was you... magnetizing the Demolisher/Spriggan... meh Keep the Spriggan and stick to it. Unless you play with Harkevich... the Demolisher does not worth his cost. The Devastator... well... it's a big unefficient paperweight to my eyes.
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This message was edited 1 time. Last update was at 2014/05/22 23:19:01
Grrr.... Cheese make me fart... |
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![[Post New]](/s/i/i.gif) 2014/06/08 01:25:35
Subject: Re:Starting Khador, what are your "must have" units?
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Fresh-Faced New User
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I've always been a fan of the Kodiak. It's the most well rounded Jack for Khador IMO. It can run for free, and it's chain attack is great. And the vent steam ability is a great melee deterrence.
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