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Made in us
Grovelin' Grot




As I've put in other posts I'm trying to break the chains of GW for my family games, I've been looking at quite a few games and reading as many reviews as I can, MERCS, Firestorm, Infinity, and now WWE have made the final cut.

Is this a good family game, meaning low learning curve to start, depth to keep me involved, 3-4 person battle friendly, reasonable (for a mini game) buy-in

From what I've read and looking at the website I can build 4 faction forces for under $1250, is this accurate or am I going to hate my self for buying into a money pit (ie 1250 wouldn't even get me a decent IG force from GW).

WE play X-wing, Tannhauser, and Talisman, plus some clix in my house now
I play 40K and WHWB at the GW store, but they have really annoyed me as of late so mostly ALOT of mini's are gathering dust


 
   
Made in us
Longtime Dakkanaut






The land of cotton.

I just got the two player starter for WWX and it was $120 for the mini-rulebook, two decent forces and dice/counters/etc.

A $1200 budget sounds sufficient for models, terrain and rulebooks with money to spare.
   
Made in us
Been Around the Block






I was posting to a thread on here a while back, but have let it slow down as RL has caught up with my gaming schedule (and crushed it).

http://www.dakkadakka.com/dakkaforum/posts/list/569810.page#6580131

I also have a couple posts on my blog with some battle reports and thoughts on the game. I try and tag them all as WWX:

http://deadtau.blogspot.com/
http://deadtau.blogspot.com/search/label/wwx (with the WWX tag)

Ok, with the obligatory plugs out of the way, let's dive into some of your questions.

Let me start by saying that my preference in miniature games is skirmish games. WWX does a fairly good job of scaling from a skirmish level up to a full army level, although I do not have a lot of experience at the army level of the game. The typical levels I am hearing about people play at are:
$750-points - this is the "skirmish" level of the game. You get a handful of characters and some hired hands and/or light support vehicles. Typical number of models on the table is 6 - 12
$1000-points to $1250-points - this is a "mid-level" of the game. You get the same 6-12 models on the table but typically add a heavy vehicle and some additional light support vehicles
$1500-points - this is where the game starts to move to an army scale. This is also where the Adepticon WWX tournament was placed. This typically has 15+ models on the table plus heavy vehicles

I have found that light support vehicles in quantity (3+) and heavy support choices (Vehicles for the most part) really swing the game heavily in their favor. There seems to be 2 distinct levels of play for WWX. The Characters (Bosses/underbosses/sidekicks) and Hired Hands (troops) balance well against each other. The vehicles balance well against each other. If one side includes vehicles and the other does not the game swings heavily to favor the side including vehicles. There are ways to build your non-vehicle force to deal with vehicles but that becomes a heavy focus of your force.

Overall the game is pretty straight forward. Some of the model individual rules can be a bit confusing, but the basics of the game are very simple and clear cut. The biggest area I see people face challenges are around the enlightened, as their animation rule raises a fair amount of questions and ambiguity. As with most games, it's the special rules that start to create confusion and cause questions within the game. There have been extensive lists of frequently asked questions that all surround what I would call "corner cases". Because all of the Bosses, Underbosses, and Sidekicks have their own special rules this means that many of the "corner cases" are not exactly rare within the game. The Outlaw Miniatures guys do a good job of answering questions asked on their forums but can often contradict themselves and provide inconsistent rulings (often from the same person making the ruling).

The basics are well built. Each model has it's own Action Points (AP) and you can pick 1, 2, or 3 models to activate at a time. Players roll initiative, the winner chooses his/her 1/2/3 models to activate, each of those models use their AP, then the other player chooses his/her 1/2/3 models to activate. Activations go back and forth until all models have activated. Models can use their AP for a number of actions, primarily moving and attacking. Attacking can be with either ranged weapons or with melee weapons. There are missions, but nearly all the rulebook missions also end when one side is wiped out.

Hopefully that helps you out.

Overall I enjoy the game. My local group is aiming to play at $750-points to $1000-points and is playing more objective based than kill-em-all based. We house-rule a couple of things in the game and it keeps things running smoothly and enjoyably. As I prefer skirmish games and Outlaw Minaitures seems to be pushing this toward favoring an army scale, I do not think this will be my primary game long term. Currently it's a lot of fun and until another game comes out it's getting a fair amount of play from me.

This message was edited 2 times. Last update was at 2014/05/13 13:17:08


   
Made in us
Been Around the Block





San Diego, CA

I listen to the D6 Generation podcast, and their in-depth review had me interested, even though 1) I'm not a big wild west fan, and 2) My skirmish game needs are already met by Deadzone.

But still, I was interested. Then my FLGS got it in stock. Holy crap! That is some expensive stuff!

Maybe if you are used to GW prices, it's OK. But I am used to Mantic prices. There is NO WAY I am paying that much for rules OR miniatures, ever.

   
Made in us
Longtime Dakkanaut






The land of cotton.

 blooddave wrote:
Maybe if you are used to GW prices, it's OK. But I am used to Mantic prices. There is NO WAY I am paying that much for rules OR miniatures, ever.


I hear ya. For me, it's not about absolute price; it's about value for the dollar. WWX listens to it's fans, provides support, and doesn't sue it's customer base. For me, that's a value add.

The models are also gorgeous.
   
Made in us
PanOceaniac Hacking Specialist Sergeant






One could make a comment about 'doesn't sue its customer base', or even 'doesn't threaten to physically harm its customer base'...

 
   
Made in us
Been Around the Block






 blooddave wrote:
I listen to the D6 Generation podcast, and their in-depth review had me interested, even though 1) I'm not a big wild west fan, and 2) My skirmish game needs are already met by Deadzone.

But still, I was interested. Then my FLGS got it in stock. Holy crap! That is some expensive stuff!

Maybe if you are used to GW prices, it's OK. But I am used to Mantic prices. There is NO WAY I am paying that much for rules OR miniatures, ever.


I find they are in the same range (and occasionally cheaper) than the skirmish games I have played. Comparable malifaux models are more expensive at the same quality of detail. WM/H models are within a couple $$ for similar models.

   
Made in us
Fresh-Faced New User





The game has consistent pricing to other games with similar quality/workmanship, but there are also some very good deals within the range.

The Two-Player starter coming out of the gates for $130 gets you two 14 model posses (Lawmen and Outlaws), a Template set and a Mini Rulebook. It's great for a family getting into a game, since it has everything included you would need to start playing and some really cool models.

http://www.wildwestexodus.com/outlaws-vs-lawmen-two-player-starter-box/

 
   
Made in us
Been Around the Block





San Diego, CA

I would argue that Warmachine and the others are also way too expensive.

I came into this hobby with 15mm Sci-Fi, Historical, and Mantic's games. So call me spoiled, but I'm used to paying less than $2 for a regular trooper, and sometime much less - even 50 cents.

I don't mind paying $5 - $10 for the one leader figure, but I'll be damned if I'm going to pay more than a few dollars for rank and file.

   
Made in us
Fresh-Faced New User





One thing I would argue though between a game like Wild West Exodus and a historical is the amount of effect a single model has on the game.

I could get 40-50 schmucks for a historical and still only have 1/4 of my army done.

If I bought 3 models I could play Wild West Exodus, Warmachine, Malifaux, etc.

There's just a different level of 'importance' to each model in a semi-skirmish/skirmish game.

 
   
Made in us
Sniping Reverend Moira





Cincinnati, Ohio

The WWX hired hands for both the outlaws and the lawmen are some of the finest plastics I own. They are WELL worth the $4.50 per you pay, and they're all unique sculpts.

I think the $$ to game play value for WWX is pretty high, and quite frankly the WWX sculpts as a whole make Warmahordes sculpts look really poor. Privateer should be embarrassed that a new company like Outlaw was able to make such fantastic plastics for their troop models while privateer troops are In god awfully done PVC.

 
   
 
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