warren0110 wrote:Serg Rush wrote:Why are you bringing
VotLW? Your already leadership 10 on both
HQs. Unless you are playing Space Marines it will quite literallly do nothing for you.
Because my end there is a lot of marine players and in the tourney scene it's better to be prepared. If I were to drop
VotLW what do you suggest getting with the points?
Without making whole sale changes to your list. I'd prolly say dozer blades.
In my opinion...
Drop the Gift of Mutation. Its fun, but your going to need the points.
If your worried about tanks I'd change your plasma guns out with melta guns. You might want to cut back from eight bikers to five. Just enough to get two meltas. Give biker sarge a combi melta while your at it.
I'd drop one rhino and keep on noise marine back home to hold a control point in your deployment zone.
I don't see what having a sorcerer on a bike does for you. I'd rather drop the bike and put him in a noise squad for buffing or whatever you want to use him for. (I'm assuming your putting the Force sword on him)
You may want to cut back on the size of your noise squad. Droping the bolt gun noise marine pays for their IoE.
Also you say you face Space marines a lot. If you are relying on heldrakes to take down storm ravens. Your going to have a bad time. It probably won't work not to mention it can draw your baleflamer out of range for priority targets. Remember when I said your going to need the points. Here it comes...
You need an aegis line. First it will protect the noise marines, havocs, and possibly oblits (depending on how you use them) alive. But most importantly, it gives you the oppertunity for an anti air upgrade. I prefer the quad gun. But if you can't fit 100 points go with the Icarus. These things when self operating have a natural
BS 2. You need someone manning them to be effective. Oh wait! Don't you have a havoc sergant standing around with his thumb up his... Put his lazy but on the gun. (Thats how I use my sarge.)