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Ravyn
Disordia
Houseguard RIfflemen + UA
Houseguard Thane
Mage Hunter Strike Force + commander
Stormfall Archers
Arcanist
Eiryss, Angel of Retribution
The above list is what I plan on running, currently I lack the UA for the rifflemen and the thane, and run a griffon instead (hence the arcanist to support it). Was wondering about how other people think about the above, and perhaps if I should drop the arcanist for a soulless escort.
The list with the griffon performs pretty well so far, I've not played the best players in the shop with it yet, but I'm currently 2-0 with this list with a victory against Khador (an attrition fight) and Cygnar (a bloodbath with enemy only having 3 models on turn 3 when his caster died). First opponent was annoying with stealth cast on his caster, and danced in and out of the 11 inch effective anti stealth range (due to not having the thane yet) and did OK work especially late game where his shield-guard flamethrower toting guys that wouldn't die started working on my units. The second opponent made the mistake of taking a colossal at 35 points, so didn't have enough army to survive Ravyn's feat turn, he lost one unit of infantry completely and almost all of his gun mages. All he had on top of turn 3 was a couple gunmages, his colosal, and a mostly dead light jack stuck in combat against the griffon. He had left his caster open just enough for a CRA to obliterate him.
When I can scale up to 50 I plan on adding some melee punch, but don't know which units. I guess I could go with another houseguard unit, but I dunno if I should go with something with more hitting power or utility instead. I'm thinking at least some MHA for solos.
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