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It's interesting, though I'd say there was too many heavy hitters, not enough jamming or utility pieces in there. You've also got two choirs, when a single min choir will almost always suffice (remember, each choir member can buff a different jack.
Now, I think your battle group is great, no worries there, you could replace the Templar with a Reckoner to get some more ranged in your list, but either option is fine.
Now your infantry - you have the Forge guard and Knights, both of which are generally slow heavy hitters. However, because Sevvy doesn't have much way to extend threat range, you'll need some jamming infantry to cover them on the way in - otherwise you'll end up just getting your units killed off before they can actually start doing damage.
For Menoth, our 3 jamming units are Temple Flameguard, Errants or Zealots, and each have their own pluses and minuses. Because Sevvy has Defenders Ward, and you were planning on taking Rhupert Carvolo anyway, I'd recommend the Errants with Officer and Standard - they can be Def 14, arm18, tough (from Rhupert) models with Self Sacrifice that can't be targeted by spells. If you throw in the Covenant, they're all that and can't be knocked down/made stationary (important because passing a tough roll causes knockdown). That makes for a brilliant jamming unit, that can be right up the front (thanks to Advance Deploy) skirmishing from turn 1.
Now, the full Errants + UA + Covenant is 12 points, so if you free up 10 points and drop the second choir, you can fit them in. Either the Forge Guard or Knights Exemplar might need to go. Of the two, I'd probably drop the Forge Guard, if only because they're vulnerable to having the Priest sniped out, which would mean they stop being friendly faction and therefore don't benefit from Eye of Menoth, and can't be targeted by Defenders Ward.
If you want some variety, you could also look into changing out the second unit of Knights Exemplar with a unit of Daughters of the Flame - they're more anti-infantry, but they're very cool as well. If you're planning on trying a Kreoss2 list or a Testament list at some point, however, two units of Knights can work very well with them.
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