So I've been planning to go to the Grand Tournament. I'm probably going to take a more familiar list, since my Pods might not be built/painted by July '06 (first they've got to get here). But, I look to the future. I figured, what would be fun to do? What would be fluffy and interesting to do?
My first idea was Traits, but I figured that I might as well play Space Wolves with the traits I was taking (something I sorely wanted to avoid). So, I turned to Pods. The basic idea of dropping 1" from IG, Tau, or Eldar lines was tempting and getting a use out of flamers even more so.
I'll explain my choices, represent by the asterisk (*).
Traits: Courageous, Stern Trait Advantages: Cleanse and Purify, Trust your Battle-brothers Major Drawback: Eye to Eye Minor Drawback: Death Before Dishonour
*Cleanse and Purify is obvious, packing double Meltas to make up for my lack of anti-tank. Trust your Battle-brothers is what I was using before, and I've found that the skills really help out in close combat (effectively doubling the ability of each marine when they are charged/subsequent rounds). Combined with 'Podding, the inevitable charge. Eye to Eye is there since 1: it's my least disliked Major Drawback and 2: I'm deepstriking everything, so I figure Bikes wouldn't be exactly needed. Death Before Dishonour, IMHO, is more of an advantage than a drawback, and is by far my favorite drawback.
HQ Master . . . . . . . . . . . . . . . . . . . . 115 . Bolt Pistol . Power Weapon . Frag Grenades . Purity Seals . Terminator Honours . True Grit & Counter Attack Command Squad 8x Marines . . . . . . . . . . . . . . . . 197 . 2x Plasma Guns Apothecary . 8x True Grit & Counter Attack . 8x Frag Grenades Epistolary . . . . . . . . . . . . . . . . . .155 . Bolt Pistol . Frag Grenades . Terminator Honours . True Grit & Counter Attack . Might Of Heroes . Fear of the Darkness Drop Pod Unit Subtotal: 497
*Master is pretty bareboned and self-explanatory. Apothecary is there to take care of overheating Plasmas as they double-tap. The Epistolary is there just in case of multi-wound gribblies. He's also got FotD to make the enemy run of the board, and MoH to increase the slaughtering of the Troops.
Elite Dreadnought . . . . . . . . . . . . . . . .120 . Heavy Flamer . Extra Armour Drop Pod Unit Subtotal: 150
Dreadnought . . . . . . . . . . . . . . . .120 . Heavy Flamer . Extra Armour Drop Pod Unit Subtotal: 150
*Dreads are there for some anti-infantry fire power. Extra Armour so that even when stunned, they'll be able to get in the thick of things.
Troop 8x Space Marines . . . . . . . . . . . . 204 . Meltagun . Meltagun Veteran Sergeant . Power Fist . Purity Seals . 8x True Grit & Counter Attack Drop Pod Unit Subtotal: 234
8x Space Marines . . . . . . . . . . . . 204 . Meltagun . Meltagun Veteran Sergeant . Power Fist . Purity Seals . 8x True Grit & Counter Attack Drop Pod Unit Subtotal: 234
8x Space Marines . . . . . . . . . . . . 204 . Meltagun . Meltagun Veteran Sergeant . Power Fist . Purity Seals . 8x True Grit & Counter Attack Drop Pod Unit Subtotal: 234
*Meltas for Tank and MEQ duty, Sarge for the charge. Purity seals (on anything that has 'em) are just extra points.
TOTAL POINTS: 1499 Model Count: 34 Infantry, 2 Walkers, 6 Drop Pods
So, does this list stand a chance? Or will it get torn to shreds?
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