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Made in us
Regular Dakkanaut




Kraye (-6)
-Stormwall (19)
-Stormwall (19)
Stormsmith Stormcaller (1)
Stormsmith Stormcaller (1)
Stormsmith Stormcaller (1)
Total: 35

Kraye with 2 Stormwalls at 35 points seems like so much fun.
1) You have a tough, mobile caster who has zero reason to ever put himself in danger near the front (he can focus on objectives, staying out of the main fight and buffing his big buddies).
2) You have Guided Fire giving the equivalent of 8-16 focus each shooting turn you don't lay those 4 delicious covering fire templates (and 4 focus even if you do).
3) You have Mage Sight to negate stealth in the few instances it matters (looking at you, eLylyth).
4) Full Tilt+Feat gives a threat range of 5'' move+5'' move+2'' feat+3'' charge+2''reach=17'' on one of the SW and 12'' on the other.
5) The feat also gives the equivalent of 10 focus in charge bonuses and boosted attacks (assuming the other 4 focus are allocated and used for additional attacks).
6) Everything has pathfinder and is immune to knockdown. Colossals are just immune to a bunch of "gotcha" tricks with knockdown, stationary, placement, or slamming shenanigans.

Damage, resilience, focus efficiency, flexibility: I'm in love.

Double Stormwall also makes Stormcallers RIDICULOUSLY good and easy to use. Two Lightning Pods up field make for the perfectly shaped triangulation. Spend the last 3 points of the Kraye list on triple Stormcallers (he doesn't really NEED a squire the way eHaley does), have them hide behind your wall of Stormwall (lol) and never worry about high def/low arm deathstars again. Also guarantee that enemy jacks never have the focus load they need to hurt you.

Pump it up to 50 with some combination A&H (for more damage or making Big Guns magical to get around passage etc), eEiryss (the better to debuff and/or assassinate you with, my dear), rangers (because they are just awesome and point efficient), a Squire (for the extra focus), a Journeyperson (for Arcane Shieldy goodness), and maybe even Boomhowlers (as a tarpit screen for those big, juicy colossals).

A little different, fun, and maybe even competitive. What do yall think?

This message was edited 1 time. Last update was at 2014/05/23 05:44:02


 
   
Made in gb
Brigadier General





The new Sick Man of Europe

I would probably replace one stormcaller with a Gobber tinkerer, since he can repair your tough colossals.

DC:90+S+G++MB++I--Pww211+D++A++/fWD390R++T(F)DM+
 
   
Made in gb
Storm Guard



Northampton, England

I actually really like it, I may proxy my Stormstrider in my next friendly game, see how it does.

Maybe at 50 with Max Precursors w/UA + Rhupert for ultimate tarpit and Eiryss for the assassination?

Cygnar (133) | 82% painted - Menoth (65) | 92% painted
Mercenaries (52) | 53% painted - Circle Orboros (42) | 92% painted - Minions (20) | 0% painted

Systems I play : Warmachine, Hordes, Star Wars X-Wing, Star Trek Attack Wing, Malifaux & Bolt Action.

Listen to my band : http://tigerstyleuk.bandcamp.com | Follow my wrestling promotion http://www.goodwrestling.com 
   
Made in us
Regular Dakkanaut




Tinker definitely helps this list, can repair that vital system and let you get one more turn out of your storm wall. Hard to replace a stormcaller though, they are just so good with lightning pods.

At 50pts I feel aiyana and Holt may be necessary: need some way of getting magical weapons out there. Weird for the damage buff to be an after thought but it may be the case.

Maybe sword knights have a place screening in this list? Super cheap, can do some damage to things engaging the stormwalls. Get a full unit, a journeyman, and a tinker for the same price as precursors+ua.
   
 
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