So I want to answer this thread with some detail. Please don't think that I'm putting down
40K. Play it if you can afford it and if you enjoy it. But I do want to compare it to
DZC in case anyone is thinking of jumping into Drop Zone Commander.
I bought into Drop Zone Commander game a few months ago and so far I've had seven battles with it while I paint a Post Human Republic force. What a great game! Every game has been very interesting tactically.
I really enjoy the science fiction background to it and the factions are all unique. They play differently too. They play on the table top the way you would expect them to. Play balance seems really good too.
As to price, well, let's do a little comparison shall we? I won't compare with Forge World resin, but I'll just take a comparison with Warhammer
40K from the
GW webstore.
Here is the Post Human Republic Large Army from Hawk Wargames.
http://www.hawkwargames.com/products/phr-large-army
I just added it up and this makes 1467 points for your typical game at 1500 points. 1500 points is plenty in this game. A game of 1000 points is a lot of fun and just as tactically interesting to play.
Cost: 140 GBP = $238 USD = $253 AUD
Checking a local Australian retailer: I can buy it slightly less than what Hawk Wargames sell it for online.
Now, let's take Warhammer 40,000 made by Games Workshop. I'll make a quick example Dark Angels Space Marine force; a smaller, elite army that needs fewer models than a horde army. Characters have some wargear to buff their points costs.
Sammael, Deathwing terminator squad, 2 full Tactical squads with special and heavy weapons and veteran sergeants in Rhino APCs, Aegis line with Quad Gun, full Ravenwing Attack Squad, Land Speeder with
HB and
AC, Attack bike with
MM, Vindicator, Whirlwind. The list I quickly knocked up comes to 1496 points.
DA Battleforce (Ravenwing, Attack Bike, Land Speeder) = 70GBP = 110 USD = 185 AUD
Deathwing Terminator Squad = 35 GBP = 60 USD = 75 AUD
Sammael = 30 GBP = 49.50 USD = 83 AUD
10 man
SM Tactical Squad = 25 GBP = 40 USD = 65 AUD
10 man
SM Tactical Squad = 25 GBP = 40 USD = 65 AUD
Rhino = 22.50 GBP = 37.25 USD = 55 AUD
Rhino = 22.50 GBP = 37.25 USD = 55 AUD
Whirlwind = 35 GBP = 57.75 USD = 83 AUD
Vindicator = 35 GBP = 57.75 USD = 83 AUD
Aegis Defence Line = 18 GBP = 29.75 USD = 41 AUD
TOTALS = 318 GBP; 519.25 USD; 790 AUD
Two game systems, two prices, a starting army of 1500 points (no shipping included below).
GBP 140 vs 318
USD $238 vs $519.25
AUD $253 vs $790
Size of Models and Comparing Product Lines The
40K vehicles are much bigger. Most of the
40K stuff is plastic.
GW generally make awesome looking heroic scale 32mm models; nicely detailed. Moulding is high standard
IMHO.
The
DZC stuff is very nice resin (easy to work with and very durable).
DZC is 10mm scale but the walkers and dropships are about the size of an infantry model in
40K. Their biggest walker could be similar to a Land Speeder I suppose. The
DZC are very detailed, almost too much for 10mm scale. The lines and details are very crisp. I think they look fantastic for what they represent when you read the game background. The Scourge and Shaltari are truly unique in background, gameplay and design aesthetic. I judge their moulding standard to be OK. It's mostly very crisp, but a number of models I've bought have small moulding mistakes, holes, blobs, etc. Sorry Hawk, that's just honest feedback. It's fixable with a bit of modelling attention.
It's less product by weight for
DZC I suspect and smaller models, but if you look at what you need to play a standard game on a 6' by 4' table,
DZC is very satisfying and there is no comparison in terms of value for money.
DZC wins hands down. A great game, for a great price.
Game Balance and Winning Through Tactics Not List Design
Starting from second edition,
40K was never well balanced. E.g. Marine bikes in 2nd ed would cost the same as Eldar jet bikes. The Eldar bikes had maybe up to a dozen advantages over the marine ones.
GW designers have simply sprung from that baseline. As a company, they've never had to think about strong, solid gameplay balance. In fact, it probably helps their profitability a lot to not have it. Each rehash of their rules means the competitive players rush out to buy the next flavour of the month. And you have senior designers like Jervis, who bless his heart, is a fun relaxed player and not a competitive gamer.
This was always a down side for me. I'm a slow painter and collector so I want a well balanced ruleset that lets the models I've slowly prepared be viable.
So often the
40K game can be won in list design. You can't tell me that a strong Guard list with two Vendettas under 6th, two plasma russes, battle psykers, oodles of infantry, fortifications, etc won't have a very high chance of trashing that simple Dark Angel list I made, can you? It's pretty clear to me that some list designs and army books have much stronger potential on the table than others.
Most players who come into
DZC find it a much better thought out system. Each faction seems to get some units that are too good for the points, but not by too much that it disturbs the game. It helps add flavour as the special units create a signature style for the armies you see on the tabletop for that faction. There is nice mix of
AA,
AT, infantry, objectives and missions that means a balanced force does well. David who started Hawk Wargames specifically has the goal to make a game where you can't spam and be competitive. From video interviews and the fact that rules get released as experimental to take feedback from the player community, you can see how much Hawk pays attention to having a well balanced and fun game.
Well Known Fact About GW Pricing Strategy Currency conversion shows 318 GBP equates to about 575 AUD. You could imagine a slight increase per stock unit for container shipping by sea to Australia, but that doesn't explain the price difference.
GW regionally price and decided that Australia is an affluent country so price their product high here. With high Aussie dollar, it's double dipping, of course. Running a multi national company worth hundreds of millions of dollars is not small thing. They put thought into this and made their decision. I don't believe we should discuss that in this thread.
But I wanted to show how differently Hawk Wargames operates and how much cheaper it is to start Drop Zone Commander in Australia. The
DZC starter set makes it even cheaper; it's insanely good value for a gamer to try a new game out.
Cheers,
Sword