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Made in us
Fresh-Faced New User




Hi guys. I am new to Dakka, cygnar, and kind of new to warmachine. That being said, I think I have a concept for a solid list.

Caine2 +5
Minuteman (5)

Allison Jakes (3)
Stormclad (10)

Jr. Warcaster (3)
Hunter (6)

Eiryss2 (3)

Gun Mage Captain (2)

Stormblade Captain (2)

ATGM (6) w/ UA (2)

Black 13th (4)

Stormblades (5), UA (3), 1xWA (1)

Total: 50 pts

General idea is to separate the force into two segments, the "block" formed around the Stormblades/Stormclad/Jakes, and the "shooters" formed around the gun mages. The block picks the biggest, nastiest part of the enemy army and smashes it to flinders while the shooters, with abundantly accurate but mostly low power shooting pick out high DEF low ARM infantry (things like Daughters of the Flame and Satyxis raiders spring to mind). That being said, I think it will take me a little while to get all the nuances of the ATGM units. Caine and Eiryss can pull off an assassination after the rest of the force has opened up a path to the enemy caster, with the elf stripping off defensive spells and extra focus followed by Caine's feat and Pistols Of ROF Infinity Death finish off the unfortunate victim. Overall, I think it's pretty versatile. Potential modifications I am considering would be dropping the minuteman, giving Caine the hunter, junior a sentinel, and adding an extra WA to the Stormblades. Also, I could drop one of the 2 point solos for a squire, but which one? I have none of the models as yet as i like to plan out my lists ahead of time. Now please, share your wisdom comrades!
   
Made in au
[MOD]
Not as Good as a Minion






Brisbane

Ok, first things first, 50 is a really high points value to jump in at, if you haven't played much Warmachine before. But on with the actual help!

Stonewall wrote:

General idea is to separate the force into two segments, the "block" formed around the Stormblades/Stormclad/Jakes, and the "shooters" formed around the gun mages. The block picks the biggest, nastiest part of the enemy army and smashes it to flinders


Stormblades are a unit which can really bring the pain, especially with their UA. So this is not a bad idea, but they will have no buffs to accuracy/damage of any kind in this army. No Silverline Stormguard, no Deadeye on the caster, etc. The closest they'll get is ignoring stealth/concealment if you drop the B13 leader's AOE on their target, but it's not really the sort of thing you want. The Journeyman will help their survivability with Arcane Shield, but even then they aren't the toughest of infantry. So really, they may struggle to hit/do damage, and/or struggle to survive.

Stonewall wrote:
while the shooters, with abundantly accurate but mostly low power shooting pick out high DEF low ARM infantry (things like Daughters of the Flame and Satyxis raiders spring to mind).


That's their usual purpose, yeah, but they aren't actually able to do this all the time. They'll need above average dice to hit things like Satyxis Raiders, who can run and engage the ATGM from outside of their shooting range (not walk-shoot, but then you are sitting at RAT 7 vs DEF 15 or 16, which isn't good odds to save your squad from the ensuing run-engage). The Gunfighter from eCaine helps here, but it doesn't fix it.

Stonewall wrote:
That being said, I think it will take me a little while to get all the nuances of the ATGM units. Caine and Eiryss can pull off an assassination after the rest of the force has opened up a path to the enemy caster, with the elf stripping off defensive spells and extra focus followed by Caine's feat and Pistols Of ROF Infinity Death finish off the unfortunate victim.


Caine's feat doesn't give him extra focus, so I'm not sure where you are reading that. pCaine shoots at everyone in his control range, but eCaine gets additional damage/hit+an AOE on kills. Not focus. And don't get pigeonholed into thinking of him as only being able to assassinate, you can also use his feat to basically erase 2 heavies, or things like that. Sometimes that will give you the leg up and cripple the opponent's army such that you will win on scenario. There's not much better than bringing a caster like eCaine and having the opponent so scared of the potential assassination that he misses the scenario victory you've set up.

Stonewall wrote:
Overall, I think it's pretty versatile. Potential modifications I am considering would be dropping the minuteman, giving Caine the hunter, junior a sentinel, and adding an extra WA to the Stormblades. Also, I could drop one of the 2 point solos for a squire, but which one? I have none of the models as yet as i like to plan out my lists ahead of time. Now please, share your wisdom comrades!


What I think will really help is a blocking unit of some kind, a tarpit. A common one seen in Cygnar is Boomhowler and Co., the mercenary trollkin unit. I use them and love them, even though I can't roll a 4+ tough to save my life. I usually throw arcane shield on them so they are sitting at ARM 19 with a 4+ tough then, once they are past their usefulness, Arcane Shield moves to whatever squad is backing them up (in this case it'd be your stormblades) to ensure that they can now survive a bit better, without having had to have walked across the fields themselves. I'd definitely recommend a squire. An extra 2" measurement, and an extra shot on feat turn (if you have an accumulator circle unmarked by that point, which you really should) is pretty damn good. Reinholdt the Gobber Speculator also makes his way into a lot of Caine lists, because if he activates when he is in B2B with caine, he can give him a third initial (so you don't need to pay focus for it), which makes his feat turn (and his normal turns) pretty damn awesome! I'd steer clear of putting the hunter on Caine just to buy a sentinel, I honestly think that getting rid of both lights for a heavy of some kind is a better bet. You lack staying power in your list, something to contest a zone, and a Centurion is a great jack for doing that, coming in at 9 points, which means that dropping the Hunter and Minuteman (11) leaves you with 2 points for the squire as well! Or something like that, I love my hunter so I'm loathe to get rid of it, but that's just my first thought as I'm typing.

Stonewall wrote:
Caine2 +5
Minuteman (5)

Allison Jakes (3)
Stormclad (10)

Jr. Warcaster (3)
Hunter (6)

Eiryss2 (3)

Gun Mage Captain (2)

Stormblade Captain (2)

ATGM (6) w/ UA (2)

Black 13th (4)

Stormblades (5), UA (3), 1xWA (1)

Total: 50 pts


The Gun Mage Captain Adept is an...ehhh... shooter, I'm not really a fan. For the same amount of points, Taryn di la Rovissi (spelled it wrong I'm pretty sure, but the first name is right) is a mercenary gun mage from Llael (Cygnar's northern neighbour) who gets 2 pistols instead of the GMCA's one...as well as some really useful shots. I sort of commented on the make up of the list in the above responses, so I'll leave it there for now. Hope this has been mildly helpful

I wish I had time for all the game systems I own, let alone want to own... 
   
Made in us
Sword Knight




I agree with motyak. You definitely need some sort of tarpit or your stuff will get ripped to shreds in no time.Trust me I've tried running a similar list at a lower points value. It wasn't a good time. I also agree about Taryn Di La whatever even though I don't own that mini. You should also drop the captain for a squire because caine loves the squire, and maybe drop a storm gunner for reinholdt. Other than that it seems like a pretty solid list.

This message was edited 1 time. Last update was at 2014/06/02 11:52:44


DT:90S+GM-B--I--Pwmhd14#++D+A+/areWD-R+T(T)DM+ 
   
Made in eu
Regular Dakkanaut



Thornton-Cleveleys, England

Personally I thinks it's a very un eCaine list

I think you could get rid of the following

Minuteman - Too focus heavy for a caster who is greedy with his focus
GMCA - There are better two point solo's out there that eCaine wants
Jakes and the Stormclad - Too many points tied in which I feel could be used somewhere else
Stormblade Cpt - He really excels if you are bringing more than one unit of Stormnouns

What I would look at is
Ol' Rowdy - Focus efficient jake. The ability to run and charge for free means no pressure on eCaine's Focus
Squire - For the focus when he needs it especially on his Feat Turn
Reinhodlt - Re-load for that extra shot
Rangers - For the Range buff
Tarpit units - Alexia and the Risen and/or Boomhowlers to allow you to attrition
Taryn - The ability to remove blocking models like Battle Engines, Gargossals can open eCaine's run.

   
Made in gb
Storm Guard



Northampton, England

Also, put the Hunter on the ATGM UA

Cygnar (133) | 82% painted - Menoth (65) | 92% painted
Mercenaries (52) | 53% painted - Circle Orboros (42) | 92% painted - Minions (20) | 0% painted

Systems I play : Warmachine, Hordes, Star Wars X-Wing, Star Trek Attack Wing, Malifaux & Bolt Action.

Listen to my band : http://tigerstyleuk.bandcamp.com | Follow my wrestling promotion http://www.goodwrestling.com 
   
Made in us
Fresh-Faced New User




Thank you gentlemen for your informative comments. What sparked this list idea was the release of the cygnar character junior war caster, meaning we could have no less than three warcasters in fifty points or less, allowing three or more of the most focus hungry jacks to be run at peak efficiency simultaneously. The core of the list was built around Jakes and stormclad, full Stormblades unit, and the junior with accompanying jack. It's a huge block of points, but a pretty effective one. So if it's a very un eCaine list, as gobbo76 said, which cygnar warcaster can it work with? Can it work at all? Which jack should junior have, hunter, sentinel, or other? What's the best tarpit unit in cygnar? (my other army is trolls, so while I appreciate the effectiveness of Boomhowler, I REALLY don't want to paint more trolls)

On an aside, since several of y'all mentioned deadeye, I was looking at pCaine and wondered if his tier list was any good, maybe with an avenger or stormclad to handle the close combat?
   
Made in au
[MOD]
Not as Good as a Minion






Brisbane

With Arcane Shield on them, and one of rhuperts songs, sword knights can tarpit alright

I wish I had time for all the game systems I own, let alone want to own... 
   
Made in eu
Regular Dakkanaut



Thornton-Cleveleys, England

Thank you gentlemen for your informative comments. What sparked this list idea was the release of the cygnar character junior war caster, meaning we could have no less than three warcasters in fifty points or less, allowing three or more of the most focus hungry jacks to be run at peak efficiency simultaneously. The core of the list was built around Jakes and stormclad, full Stormblades unit, and the junior with accompanying jack. It's a huge block of points, but a pretty effective one. So if it's a very un eCaine list, as gobbo76 said, which cygnar warcaster can it work with? Can it work at all? Which jack should junior have, hunter, sentinel, or other? What's the best tarpit unit in cygnar? (my other army is trolls, so while I appreciate the effectiveness of Boomhowler, I REALLY don't want to paint more trolls)

On an aside, since several of y'all mentioned deadeye, I was looking at pCaine and wondered if his tier list was any good, maybe with an avenger or stormclad to handle the close combat?


Because we have access to 2 Jnr warcasters doesn't mean that both are needed in a list. You will also find that people usually stay away from putting a Jack on the standard Jnr Caster and keep him for the Arcane Shield/boosted Hand Cannon shot. If you want to run multiple Jnr warcasters with Jacks then Siege NQ Tier list is probably the best place to look.

Your list would be better if the Stormclad is on the caster. Outside of Stormwall it is one of our premier warjacks and a caster should be running it over a Jnr even Jakes any day of the week. Personally the list as it stands has bits of what some casters would like so swapping caster probably wouldn't solve it

The best Tarpit unit is Boomies after that you have Alexia and the Risen, Sword Knights + support.

pCaine tier list is a very skew list and will struggle against anything that brings armour or can deal with high def low arm infantry.

   
 
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