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Made in us
Assault Kommando




Flint, Mi

This will be my first list, Ive taken everyones advice and bought the warroom app, and my army deck. I know jacks are not ideal for Khador but this looked kinda fun.

Harkevich
Black Ivan
Destroyer or Demolisher?(I believe the Demo would shoot/open up/activate/close so i wouldnt be opened while firing from broadside) correct me if i am wrong.
Destroyer or Demolisher?
WG Mortar Crew
WG Field Gun Crew

Its meets T4 req. for Harkevich, i would like to squeeze in Sylys somehow, for upkeep on Fortune/Escort.

I was thinking maybe dropping a destroyer/demolisher to a melee so i can squeeze in Sylys, or upgrade to a second mortar crew. or would one mortar/one field gun work well?

Like i said this is my first list at 25 pts, any feedback is appreciated.



Automatically Appended Next Post:
Also am i understanding it correctly, weapon crews with a grunt in base contact get +2 to attack rolls, do they also gain a bonus for not moving on top of this?

This message was edited 2 times. Last update was at 2014/06/05 11:59:49


 
   
Made in us
Assault Kommando




Flint, Mi

Any input?
   
Made in au
[MOD]
Not as Good as a Minion






Brisbane

Brief post from phone, PM me in a day or two if I haven't come back with more info (if you want more that is).

Tier isn't great to start with. You can pour money in, and effort and passion for modelling, and be rewarded with really crushing losses because you haven't learnt the rules with a more flexible arny first, you know?

On the list. Field guns are really quite gakky sorry to say, but mortars can be great

I wish I had time for all the game systems I own, let alone want to own... 
   
Made in us
Dakka Veteran




CT

Weapon teams with the light artillery rule do not gain the aiming bonus, I think it mentions it in the rules for light artillery. The grunt in b2b bonus makes up for it. I will also suggest that you do not bother with tier lists yet. They are very rigid in their options and will hinder your learning. Your list will be very weak to lists that can deal with blasts easily, and once your opponent reaches melee, they will be tarpitting your warjacks with infantry very easily. You will be forced to open up the clams to deal with them and they will then scrap your warjacks. I suggest taking some infantry to tackle your opponent's infantry. Use your blasts to deal with light and fast infantry so that your own tarpits can tackle your opponent's, then you will need to throw your heavy jacks into your opponent's heavy targets and deal with them in melee, which will be difficult. power 14 aoe shots from black ivan are not going to take down hard targets effectively, so melee is inevitable.

71 pts khador - 6 war casters
41 pts merc highborn - 3 warcasters 
   
 
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