|
This is meant for 3 players, the players are awarded for going after both their opponents, and not just ganging up on the poor slob with glasses. The scenario slighty skews the favor towards shooty armies (sigh :( ) Critiques and comments are welcome
Three is a crowd
The enemy of my enemy dies next.
THE ARMIES
Choose armies as described on page 118.
THE BATTLEFIELD
Set-up terrain page 120-121. Place a suitable marker to represent an archeotech artifact exactly in the center of the board.
DEPLOYMENT
Before deploying their forces, players should first roll for their warlord traits (see page 111) and then deploy as on page 121. With this exception: The player who deploys first chooses a 15” diameter deployment circle, that is at least 9” away from the center of the board. And deploys his forces there. The second player does the same, but must place it at least 18” away from the first players forces. Lastly the third player chooses his deployment circle in the same way as the second player, but he must place it at least 18” away from the 2 other players forces. Own table edge is the 15” behind the deployment zone from the center.
FIRST TURN
The player who deployed his army first, goes first. The player who deployed second gets the second turn, and the third player goes last. No one can seize the initiative.
GAME LENGTH
Variable game length (see page 122)
VICTORY CONDITIONS
At the end of the game, the player who has scored the most victory points wins the game. If players have the same number of victory points, decide the winner in this order: most VP from archeotech control, most VP from killpoints from the least killed enemy, arena battle with the warlords (see crusade of fire).
Primary Objectives
Modified killpoints. Each destroyed opponent unit is worth 1 VP. The player doubles his VPs from the opponent he has killed the LEAST from.
Secondary Objectives
Slay the warlord X3, First blood, Second blood, Line breakerX3, The coveted prize
MISSION SPECIAL RULES
Night Fighting, Reserves, The coveted prize, multiplayer
The coveted prize: The archeotech artifact in the middle of the board constitutes a secondary objective. At the end of each game turn, the player that controls the artifact (unengaged unit within 2” with no contesting enemy models). Immediately gain 1VP.
Multiplayer
3 Players compete against each other, each has his own player turn. Players are allowed to fire into melee, as long as they themselves have no units participating in it. The 2 fighting opponents counts as a single enemy unit, taking casualties as normal, characters and independent characters may look out sir to models in B2B contact with themselves, even if it is an enemy model.
When fighting a 3-way close combat, the side with the highest combat score is the winner, the 2 other sides looses. The winner can only make sweeping advances if all engaged enemy units are falling back.
If a unit falls back off the table edge, the player who caused the failed leadership test, gets the killpoint.
Second blood: The next player, after the first, to loose a unit earns the attacker a VP.
|