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Made in au
Space Marine Scout with Sniper Rifle




I just came up with ideas for three more Eldar “Wraith” units. I thought, although it is possible, having a full Wraith army is quite boring, as there are so few units. These units just add some more power to potentially make a full Wraith army a more interesting choice, and also make it more possible to include variety while not including any living Eldar units.

Spoiler:
HQ — Wraithguard Wardens — 135 Points

You may take one unit of Wraithguard Wardens for every Spiritseer included in your army. They do not take up a HQ slot. They benefit from a Spiritseer’s Spirit Mark ability in addition to the other units.

WS BS S T W I A LD Sv
Warden 4 4 6 6 2 5 2 10 3+

Unit Type: Infantry
Unit Composition: 3 Wraithguard Wardens

Wargear: Ghostglaive

Special Rules: Ancient Doom
-Bulky
-Fearless
-Protector of the Seer

Options: May include up to three additional Wraithguard Wardens: 45 Points/Model
The entire unit may exchange their Ghostglaives for one of the following:
-Two Ghostswords: free
-Ghost axes and Forceshields: free
-Spiritsabres: 15 Points/Model
Any model may purchase one of the following:
-Wraithcannon: free
-D-scythe: 5 Points
-Psychic Fulcrum (one per unit): 20 Points
-Arcana Runes: 25 Points
The unit may take a Wave Serpent as a Dedicated Transport.

Wargear: See Eldar Codex

Special Rules: Ancient Doom: See Eldar Codex
-Bulky, Fearless: See Warhammer 40000 Rulebook
-Protector of the Seer: A Spiritseer joined to a unit of Wraithguard Wardens automatically passes Look Out Sir rolls. Additionally, whenever a Spiritseer is charged elsewhere on the board, a unit of Wraithguard Wardens is immediately transported there — remove them from the table and treat them as having charged into that combat (even though it is not their turn, they still count has having charged and gain the associated benefits). Whenever both a Spiritseer and a Wraithguard Warden unit are in the same combat, and a challenge is declared, you may choose to have a single Wraithguard Warden of your choice accept the challenge in your Spiritseer’s stead.

Options:

-Spiritsabre: This is a melee weapon with the following profile:

Range S AP Type
- User 2 Melee, Fleshbane, Armourbane, Distort
-Psychic Fulcrum: Whenever a Psyker chosen from the Eldar Codex casts a Psychic Power, you may choose for the Wraithguard Warden with Psychic Fulcrum to resolve it instead. Roll the Psychic test using the Psyker’s Leadership, however resolve range, line of sight and other similar factors from the Warden. Any backfiring effects, such as Perils of the Warp and failures from Mind War may effect either the Warden or the Psyker (owning player’s choice). This may only be used for powers that do not only target the Psyker (such as Death Mission). Powers that affect both the Psyker and his unit may be resolved to affect either the Psyker and his unit or the Psyker and the unit of Wardens.
-Arcana Runes: A model with Arcana Runes is a Psyker (Mastery Level 1). Before the game begins, roll his power from the following list:

Roll: Result:

1 Conceal/Reveal
2 Enhance/Drain
3 Empower/Enervate
4 No Result
5 Precognition
6 Prescience

If a 4 is rolled, the Warden may instead choose to increase either his Weapon Skill, Initiative or Attacks by 1. This is chosen before the game and lasts the entire game. If a Perils of the Warp is rolled, the Psychic test is a failure, and the Psyker model is removed as a casualty with no saves of any kind allowed. A model may not have both Arcana Runes and a Psychic Fulcrum. Only one per three Wraithguard Wardens in each squad may have Arcana Runes. Note that rolling these powers foes not grant psychic focus.


This unit is kind of like an elite bodyguard command squad. I originally wrote them for 6th Edition, so I'm not sure how they'll fare in the 7th edition psychic phase.

Spoiler:
Fast Attack — Wraithwing — 170 Points

They benefit from a Spiritseer’s Spirit Mark ability in addition to the other units.

WS BS S T W I A LD Sv
Wraithwing 4 4 5 5 1 4 1 10 3+

Unit Type: Jump Infantry
Unit Composition: 5 Wraithwing

Wargear: D-blaster
-Wraithjump

Special Rules: Ancient Doom
-Bulky
-Fearless

Options: May include up to five additional Wraithwing: 34 Points/Model
The entire unit may exchange their D-blasters for one of the following options:
-Two Ghostswords: free
-Ghostsword and Forceshield: 5 Points/Model
-D-scythe: 10 Points/Model
One model for each three models in the unit may exchange his D-blaster for one of the following:
-Wraithcannon: 5 Points/Model
-Ghostglaive: 10 Points/Model
The entire unit may exchange their Wraithjumps for Webspeeds: 15 Points/Model

Wargear: D-blaster: This is a ranged weapon with the following profile:

Range S AP Type
18” 4 2 Assault 2, Distort
-Wraithjump: This grants a Wraithwing the Jump Infantry unit type (already included in the profile). Additionally, each turn a Wraithwing unit may elect to use the Jump ability in both the Movement and Assault Phases. If they do so, they count as moving through Dangerous Terrain for both movements. Each turn, a Wraithwing unit may elect to treat a Wraithjump as granting the Jet Pack Infantry unit type. If it does so, and wishes to use the Jet Pack in both the Movement and Assault Phase, they count as moving through Dangerous Terrain for both movements.

Special Rules: Ancient Doom: See Eldar Codex
-Bulky, Fearless: See Warhammer 40000 Rulebook

Options:

-Webspeed: A model with a Wepspeed has the Jetbike unit type, however does not increase its Toughness by 1. Additionally, it may Turbo-boost 36” instead of the usual 24”. Webspeed grants a Wraithwing assault grenades (that can only be used in assault) and allows them to ignore the effects of defensive grenades.


Again, just for fun. I thought that the Wraith units could do with a bit of a shock troop.

Spoiler:
Heavy Support — Wraithguard Defenders — 135 Points

They benefit from a Spiritseer’s Spirit Mark ability in addition to the other units.

WS BS S T W I A LD Sv
Wraithguard Defender 4 4 6 6 2 4 1 10 3+

Unit Type: Infantry
Unit Composition: 3 Wraithguard Defenders

Wargear: Twin-linked Wraithcannon
-Twin-linked Shuriken Catapult
-D-charge

Special Rules: Ancient Doom
-Bulky
-Fearless
-Relentless

Options: May include up to three additional Wraithguard Defenders: 45 Points/Model
-Any Wraithguard Defender may take an additional Twin-linked Wraithcannon: 15 Points
-Any Wraithguard Defender may exchange either Twin-linked Wraithcannon for one of the following:
-Twin-linked Shrieker Cannon: free
-Twin-linked D-Scythe: 10 Points
-Any Wraithguard Defender may exchange its Twin-linked Wraithcannon for one of the following:
-Vibro-cannon: 5 Points
-Heavy D-Scythe: 10 Points
-Heavy Wraithcannon: 15 Points
-D-Cannon: 30 Points
-Any Wraithguard Defender may exchange its Twin-linked Shuriken Catapult for one of the following:
-Shuriken Cannon: 10 Points
-Shrieker Cannon: 12 Points

Wargear: Wraithcannon, Shuriken Catapult: See Eldar codex
-D-charge: A model with a D-charge increases the range of all weapons with the Distort special rule by 12”. Template weapons instead gain the Torrent special rule.

Special Rules: Ancient Doom: See Eldar codex
-Bulky, Fearless, Relentless: See Warhammer 40000 rulebook


I just wrote these up because I was bored. I do not intend for them to be used in any games, however I try to make the point costs accurate and fair.

Sorry for the formatting. I had it all well formatted, however copy and paste made it look bad.
   
Made in us
Ancient Venerable Dark Angels Dreadnought





since I play an all wraith army (well almost, I just picked up 5 rangers) I'd like to see these (or similar) expansions.
   
 
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